Don't do like me now as flying is available and fly straight into the necropolis, ignoring Twigin. Inside the necropolis you will get stuck in a phased version with nothing to do - and no way to get out of unless you use your Heartstone!
Quest
Keys to the Ruin
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I had this quest in my quest log and didn't seem to have a way up to the necropolis.
It's safe to abandon the quest, and then you can re pick it up. (Pin will drop on the map when you abandon)
When you get to the location of the pin, there will be an elite there.
Run through it (unless you want to fight it) and pick up the quest, and immediately to the right will be a guy to click on to take you up. (even if you have agro)
Best of luck Necrolord!
Actually, Twiggin IS optional. The thing is that you don't go INSIDE the necropolis but rather on top of it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61569))
What to do
Description
At last, our target is within reach. The necropolis rests above us, moored to this platform by a necrotic restraining bolt. Twigin can fly you to the apex of the necropolis. It will be ours to command once you insert this keystone. We will prepare for our departure. Rejoin us when you are done. Victory will soon be ours.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1536 30.0 43.5
Coordinates
- Turn-inMaldraxxus 30.0, 43.5
/way #1536 30.0 43.5 - Objective areaMaldraxxus 29.5, 44.3
/way #1536 29.5 44.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- Ani-Matter Animator about 230 yards
- Charging The Blade about 240 yards
- Trouble on the Western Front about 240 yards
- Power of the Chosen about 240 yards
- Rebellious Souls about 260 yards
- Grave Intent about 260 yards
- Aerial Advantage about 280 yards
- The Slaughter Daughter about 390 yards
- Find The Way about 420 yards
- Loose Threads about 420 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- The Spearhead, Maldraxxus
- Spider's Watch, Maldraxxus
- Theater of Pain, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Other quests on the Maldraxxus map
Storyline
Grand Theft Necropolis
Part 8 of 12.
Previous: Crush 'Em All · Next: This Way Out
- 1Eyes to the Sky
- 2The Maldraxxian Job
- 3I'll Only Say This Once
- 4Follow Me
- 5Cut to the Bone
- 6Set Me Free
- 7Crush 'Em All
- 8Keys to the Ruin
- 9This Way Out
- 10Grand Theft Necropolis
- 11Search the Place
- 12Bindings of Fleshcrafting
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Crush 'Em All
The mooring platform will be our best launching point to access the necropolis above. But one more fight remains before us. Enforcer Borgulla oversees all of the work efforts that take place here. We'll need to eliminate her if we are to proceed unhindered. She is a formidable foe.
After this quest
Taken from the storyline's own step order.
- This Way Out
We are fully prepared to launch the necropolis. We must hurry before Margrave Gharmal tries to interfere. Speak with Vyn when you are prepared, but we mustn't waste time. We will cast our shadow upon all of Maldraxxus.
The storyline at a glance
Grand Theft Necropolis has 12 steps, from Eyes to the Sky to Bindings of Fleshcrafting.
Maps its steps are placed on (steps per map): Maldraxxus (11), Seat of the Primus (1).
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.