Kind of surprised no one has said it or maybe it's really obvious.
Spoiler
Vol'jambas prophecy is about Zul and his plot against the king though Vol'jamba doesn't seem to realize it.
You have to give Zul some credit, he doesn't care if we know, he's using us to kill him.
Quest
Arrogance of Vol'jamba
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Here is the full text of Vol'jamba's prophecy:
Zul the Prophet: I am feeling generous. I will hear you out. My friend here, however…
Vol’jamba: De vision goes like dis: Golden sails mark de final coming. De manipulator seeks to break de seal.Get away! Do not touch it! Just let me–
Vol’jamba: Dis is important! Listen! Buffeted by a current of lies, de high throne will be unmoved. It, too, will be crushed beneath de wheel. I was not–!
Vol’jamba: Loa above! Just let me finish! Shadows twist de strings of fate, bending de empire to its will. In de end, even de great king will be made to kneel. Meddling insect! Dere is a special place on de Other Side for you!
Zul the Prophet: Betrayal, the doom of an empire, and a threat against the King. Now that is a properly dramatic prophecy.
2nd mask fades out when im getting near :(
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49492))
Requirements
Read from the Blizzard quest API.
What to do
Description
Vol'jamba thinks his Sight has surpassed mine. I warned against such arrogance many years ago, but we see how well he listened. <Zul chuckles.> No doubt he will attempt to deter us as we encroach upon his sanctum. Listen if you like, but remember dat he is desperate to save himself. His truth is distorted by fear. Destroy his masks and we will walk unharmed through dis passage.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 64.3 28.8
Coordinates
- Turn-inZuldazar 64.3, 28.8
/way #862 64.3 28.8 - Objective areaZuldazar 62.9, 28.0
/way #862 62.9 28.0 - Objective areaZuldazar 64.1, 28.4
/way #862 64.1 28.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Loa Without a Temple about 350 yards
- The Wanderer's Call about 350 yards
- Roo'li's Memory about 350 yards
- Mountain On the Move about 350 yards
- Monstrous Matchmaker about 370 yards
- The Scent for a Brutosaur about 370 yards
- Size Matters about 370 yards
- Setting the Mood about 370 yards
- They Say It's a Delicacy about 370 yards
- Mating Season Halftime about 370 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Scaletrader Post, Zuldazar
- The Sliver, Zuldazar
- Nesingwary's Gameland, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Choose one of these rewards:
Other quests on the Zuldazar map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Of Prophecies and Prophets
Part 6 of 11.
Previous: Fuel for the Voodoo · Next: Zul's Ethical Dilemma
- 1Trust of a King
- 2Tal'gurub
- 3Needs a Little Body
- 4The Urn of Voices
- 5Fuel for the Voodoo
- 6Arrogance of Vol'jamba
- 7Zul's Ethical Dilemma
- 8Zuvembi Brew
- 9Preparing for the Fall
- 10Enforcing Fate
- 11Plot Twist
Also part of: Unrest in Zuldazar (part 12 of 81).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fuel for the Voodoo
Dere be no time! Dey be draining our spirits... using us... dark voodoo... <Loa Priestess Izita's spirit grows dim, and her voice is soft and distant.> Da totems... burn dem... Den we be free...!
After this quest
Taken from the storyline's own step order.
- Zul's Ethical Dilemma
Hm. De Gurubashi have earned a reputation for betrayal and weakness. Their activities in Zul'Gurub will be a stain on our records for generations to come. On de other hand... De Zandalari are above de use of slaves. We are strong, capable.
The storyline at a glance
Of Prophecies and Prophets has 11 steps, from Trust of a King to Plot Twist.
Maps its steps are placed on (steps per map): Zuldazar (11).
Other storylines on the Zuldazar map
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.