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Quest

Trust of a King

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
tph88+4via Wowhead (opens the original comment in a new tab)

If like me you logged out after accepting this quest and have been running around looking for the elevator, here are directions. When you port into Zuldazar (hall of ancient paths) go west and up the stairs to the main hall (great seal) and then go up another flight of stairs (east or west) and against the far wall you will see the lift.

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Quest facts

LevelLevel 10-60
Quest ID49615

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49615))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineOf Prophecies and Prophets, step 1 of 11
Rewards2g 57s 40c, 1,000 XP

Description

Well, now dat you are settled in, you had best go speak with my father. You can find him up upon de throne, his advisors close at hand, pouring poison in his ear, no doubt. De lift behind you can take you to de Golden Throne above us.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 2 mapped points
Zuldazar map showing where to go for Trust of a KingTurn-inObjective area

In-game waypoint: /way #862 58.0 44.6

Coordinates

  • Turn-inZuldazar 58.0, 44.6/way #862 58.0 44.6
  • Objective areaZuldazar 57.8, 44.3/way #862 57.8 44.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zuldazar:

  • The Great SealHorde · about 110 yards north-east
  • The Sliver, ZuldazarHorde · about 520 yards north
  • Temple of the Prophet, ZuldazarHorde · about 700 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold57 silver
Experience1,000 XP

Storyline

Of Prophecies and Prophets

Part 1 of 11.

Next: Tal'gurub

  1. 1Trust of a King
  2. 2Tal'gurub
  3. 3Needs a Little Body
  4. 4The Urn of Voices
  5. 5Fuel for the Voodoo
  6. 6Arrogance of Vol'jamba
  7. 7Zul's Ethical Dilemma
  8. 8Zuvembi Brew
  9. 9Preparing for the Fall
  10. 10Enforcing Fate
  11. 11Plot Twist

Also part of: Unrest in Zuldazar (part 7 of 81).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Tal'gurubZuldazar · Level 10-60

    My prophet is a loyal servant, but he has his own ideas of how things must be. I am sending him to Tal'gurub to deal with a mess of his own making. One of his pupils, a witch doctor by de name of Vol'jamba, has taken de Gurubashi enclave as his own and has ousted my guards.

The storyline at a glance

Of Prophecies and Prophets has 11 steps, from Trust of a King to Plot Twist.

Maps its steps are placed on (steps per map): Zuldazar (11).

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.