In order to complete this quest, you'll have to collect 10 [item=160107], which drops from [npc=120900] and 6 [item=158898], which drops from [npc=121017].
- You can find [npc=121017] on the left side of Terrace of the Speakers, when you're going up the stairs (right if you're going down!) specifically in Tal'farrak;
- You can find [npc=120900] on the right side of Terrace of the Speakers, when you're going up the stairs (leftif you're going down!) specifically in Tal'aman;
Quest
Deterrent
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Take the stairs up to Terrace of the Speakers, there are trolls can be found.
[item=160107]s drops from Amani Trolls, so you have to hunt some for.
They can be found at the right side of Terrace of the Speakers.
[item=158898]s are the drop from Sandfury Trolls, they are at the left side of the terrace.
Drop rate isnt bad, so the quest may take not much time to complete.Deterrent - www.youtube.com/watch?v=Oj5VAhgFn4s
Go 1 floor upstairs to the Terrace of the Speakers.
- Amain are to the right
- Sandfury are to the left
Deterrent quest video: https://www.youtube.com/watch?v=8r2pQ2Bix0o
This quest is part of the Port of Zandalar questchain of The Throne of Zuldazar <= more info inside or look under the spoiler.Spoiler
Quest before this questchain is Trust of a King
Id column is approximate quest № In Zuldazar sroryline
# is additional ordering info. Can take multiple quests at the same time if you see number there
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(46929))
Requirements
Read from the Blizzard quest API.
What to do
Description
General Jakra'zet had orders to ensure dis place had protection. Guard protection. I see none of dat. Jakra'zet is a stubborn general, and one I have had my eye on for a while now. Regardless, we must remind dese lesser tribes who rules dis city with a message dey will understand. I charge you with collecting heads. Enter Tal'farrak and Tal'aman, and collect a quota of heads.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 58.0 57.4
Coordinates
- Turn-inZuldazar 58.0, 57.4
/way #862 58.0 57.4 - Objective area (centre of the marked area)Zuldazar 58.4, 54.9
/way #862 58.4 54.9 - Objective area (centre of the marked area)Zuldazar 57.0, 54.3
/way #862 57.0 54.3 - Objective areaZuldazar 57.6, 44.0
/way #862 57.6 44.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Three Sheets to the Wind about 80 yards
- Back to Biru about 80 yards
- The Wrath of Grapes about 80 yards
- The Tauren Tanner about 170 yards
- The Audition about 170 yards
- Picking Bones about 170 yards
- Make Some Noise about 170 yards
- Instruments of Destruction about 170 yards
- Island Expedition about 220 yards
- The Azerite Advantage about 280 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- The Great Seal
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Rastakhan (+75), Speaker of the Horde (+25).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Port of Zandalar
Part 4 of 5.
Previous: Punishment of Tal'farrak · Next: Royal Report
Also part of: Unrest in Zuldazar (part 34 of 81).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Punishment of Tal'farrak
De Sandfury tribe may have had a hand in some crime around here, but it is really their false belief system dat makes dem do dis sort of thing. Enter Tal'farrak, bang de gong within, and face de hydra dey keep as a sacred pet. Bring me dis thing's tongues.
After this quest
Taken from the storyline's own step order.
- Royal Report
Blood magics practiced in de city, guards missing, and our chief spy, Yazma, is acting suspicious. We must present dis to Rastakhan, but without Yazma interfering. Luckily, Rastakhan is a clever king, which is something his opponents often forget.
The storyline at a glance
Port of Zandalar has 5 steps, from Shakedown to Royal Report.
Maps its steps are placed on (steps per map): Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.