Use [npc=135438] behind the questgiver.
Talk with [npc=126213] after you fly to the Dazar'alor
And watch the king Rastakhan cutsceneRastakhan video: https://www.youtube.com/watch?v=baApBoPIpC0
This quest is part of the Horde introduction quests to Zandalar
More questchain info is under the spoiler or in Welcome to Zandalar postSpoiler
IDQuestQuestgiverZoneNoteVideo1[quest=53372]In OrgrimmarOrgrimmarhttps://youtu.be/wmbP2V8KnOA3[quest=53029][npc=142509]Orgrimmarhttps://youtu.be/JFE6curIPlA6[quest=53031][npc=136907]Chamber of Hearthttps://youtu.be/2ACOH5tujhY8[npc=135205]Valley of StrengthScenario, save Talanjihttps://youtu.be/iIFlJzbvzZw12[quest=52139][npc=120168]Dazar'alorhttps://youtu.be/H1l61E2jhds
Quest
Rastakhan
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I couldn't help it. After taking the Pterrodax, it drops you a few steps away from a ledge. I had to test if there was an invisible wall or if I would drop down, I just had to. Well, I dropped. Assuming you don't slow fall or what not to some totally different area, you will land on a lower part of the pyramid and can find an entrance to what will be the Zandalari hub. Towards the back on the right or left, there are elevators. These can take you up to where you need to go to meet the King and finish this quest.
Note, find the Princess before going to the King, she is down a few stairs to the right of the area the King is at (if facing him). Going to the King directly does nothing.
You can skip the flight by talking to the princess and asking to be taken to Rastakhan; it will teleport you directly to the top of the pyramid and into a cutscene.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(46930))
Requirements
Read from the Blizzard quest API.
What to do
Description
You stand before General Jakra'zet, lord of de armies of Zandalar, enforcer of her seas and bringer of war. And I do not like you. It took years to earn my place here after your Horde laid waste to my people. You will not undo what I have built. I will see you kneel before King Rastakhan. I will watch you beg as he lets me take your head for a trophy. I will fling your corpse into de wastes of Vol'dun. Her "Highness" may object... but she is not queen yet. Come. Let us fly to your fate.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #862 57.9 43.4
Coordinates
- Turn-inZuldazar 57.9, 43.4
/way #862 57.9 43.4 - Objective areaZuldazar 58.0, 56.4
/way #862 58.0 56.4 - Objective areaZuldazar 57.6, 44.0
/way #862 57.6 44.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Vol'dun about 50 yards
- Informing the Horde about 60 yards
- Halting the Empire's Fall about 60 yards
- Journey to Nazmir about 60 yards
- Zandalar Forever! about 70 yards
- Justice for the Fallen about 80 yards
- What the Drust Knew about 160 yards
- Lumbering Away about 180 yards
- Insufferable Bloodsuckers about 180 yards
- Lending a Hand about 180 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- The Great Seal
- The Sliver, Zuldazar
- Temple of the Prophet, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Speaker of the Horde (+25).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Welcome to Zandalar
Part 2 of 3.
A partnership with the island kingdom of Zandalar would grant us access to their legendary navy... and a military edge over the Alliance.
Previous: Welcome to Zuldazar · Next: Speaker of the Horde
- 1Welcome to Zuldazar
- 2Rastakhan
- 3Speaker of the Horde
Also part of: Unrest in Zuldazar (part 4 of 81).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Welcome to Zuldazar
Champion of de Horde, welcome to de city of Zuldazar, capital of de Zandalari Empire, de jewel of all troll civilizations. I would have you ride by my side so we might discuss matters without prying ears close at hand.
After this quest
Taken from the storyline's own step order.
- Speaker of the Horde
Your Horde has grown powerful, eclipsing some of de troll empires in its magnitude. For saving my daughter, you have earned de right to a presence in my city. Since my daughter has taken such a fondness to you, you may join her in de Great Seal beneath us. De servants there will answer to you now.
The storyline at a glance
Welcome to Zandalar has 3 steps, from Welcome to Zuldazar to Speaker of the Horde.
Maps its steps are placed on (steps per map): Zuldazar (2), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.