If you can't solo him, just trigger the npc's helping you by using a low damage/threat ability.
Once they take over aggro, go into a corner to avoid the aoe damage. Let the npc finish him off.
This took some time, I think like 5 minutes + for the npc's to defeat him.
Quest
Ascension
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I tried this on a 52 prot warrior. couldn't kill it at all. What I ended up doing to beat it was to use a single attack to draw aggro and get the NPC attacking it. Then I kited it around until the NPC got aggro (I was down to 32% HP) then I just sat outside the range of his main ability for like 10+ minutes while the NPC beat it down. Took forever but its done.
In the instance, go right.
Mobs and boss do scale, to 1+ your level, and pet taunts do not work on the boss, but I was able to do it with no issues.
Also, the boss does respawn rather quickly so get moving after the kill.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57496))
Requirements
Read from the Blizzard quest API.
Description
After everything the mechagnomes have done for us today, it is our duty to return the favor. Let us clear out the rogue creations that remain in Mechagon. With their home returned, Prince Erazmin and his people will have a brilliant path forward. With this team, we will make short work of the remaining King Mechagon loyalists. Let me know when you are ready to roll out!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #1462 72.4 31.2
Coordinates
- Objective areaMechagon Island 72.4, 31.2
/way #1462 72.4 31.2 - Objective areaMechagon Island 73.1, 33.6
/way #1462 73.1 33.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 29 comments
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Storyline
Allies of the Alliance: Mechagnome
Part 10 of 12.
Previous: A Strong Heart · Next: The Future of Mechagon
- 1Urgent Care
- 2Waning Energy
- 3Someone Who Can Help
- 4The Current Schematic
- 5Voyage to Safety
- 6Better... Stronger... Less Dead
- 7Him?
- 8Mental Attunement
- 9A Strong Heart
- 10Ascension
- 11The Future of Mechagon
- 12Propagate the News
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Strong Heart
We saw a flare near Junkwatt Depot. The retrieval team has made it out with the power source. We are now forever safe from King Mechagon's Annihilo-tron, its heart will serve a new purpose. This is great news! However, the flare means they have company.
After this quest
Taken from the storyline's own step order.
- The Future of Mechagon
Now that Mechagon City has been cleared of its remaining dangers, it may once again be a place of peace and prosperity for gnomes and mechagnomes alike. It is time for me to speak with Prince Erazmin regarding the future of our peoples.
The storyline at a glance
Allies of the Alliance: Mechagnome has 12 steps, from Urgent Care to Propagate the News.
Maps its steps are placed on (steps per map): Mechagon Island (7), Boralus (2), Mechagon City (2), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Boralus map
- Trouble in Tiragarde Sound
- Welcome to Mechagon
- Mission from the King
- The Battle for Stromgarde
- Enemies Within
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.