When you enter the borrow take the middle path and follow it all the way back and round. This is where you'll find a mob that you need to kill, and then Tyrande will show up and some RP will occur.
Quest
Ashen Soil
A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is bugged for me. I can find the druid of the flame and she talks and talks - Tyrande also arrives and tells me to meet her topside but the druid doesn't disappear and I don't get the "druid of the flame" found.
Fix this please :)
The above is great and applies to horde as well - you are basically going in and then looping around on the right if you look on your mini-map. After she finishes, take the entrance out on the right ( - you may see a NPC quickly run to show you that.) Then you fall only a little bit, where you are back at the 'main' area by the entrance. Hope this helps in case you need the coords or in the rare case you die in the den and need to get back to the start of the den as horde, /way 51.16 42.72
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76433))
What to do
Description
It seems the Druids of the Flame wasted no time in seeking to expand their influence. Deep within these barrow dens, some manner of corruption has taken root. It will spread if left unchecked, consuming the entire den before expanding outwards to threaten the rest of the dream. Time is short, {name}. Delve into the barrow, seek out the sources of the spreading flame, and excise them before the smoldering embers can grow and spread.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2200 51.3 43.0
Coordinates
- Turn-inEmerald Dream 51.3, 43.0
/way #2200 51.3 43.0 - Objective areaEmerald Dream 51.1, 42.8
/way #2200 51.1 42.8 - Objective areaEmerald Dream 50.4, 41.2
/way #2200 50.4 41.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Emerald Dream map
- A Worthy Ally: Dream Wardens about 930 yards
- Blooming Dreamseeds about 960 yards
- Dreams Unified about 980 yards
- Dragon Keeping about 980 yards
- A Dragon in Hand is Worth Two in the Roost about 980 yards
- Some Water... about 1,000 yards
- It Starts With a Stone about 1,000 yards
- The Right Food... about 1,260 yards
- A Dash of Minerals... about 1,260 yards
- And a Pinch of Magic about 1,260 yards
Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Emerald Dream:
- Eye of Ysera, The Emerald Dream
- Central Encampment, The Emerald Dream
- Wellspring Overlook, The Emerald Dream
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Flightstonesx 10
Emerald Dewdropx 10
Other quests on the Emerald Dream map
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Currency: Emerald Dewdrop x 10
Dew infused with the nurturing properties of the Emerald Dream which can make any plant bloom. Used to revitalize the plants in the Emerald Dream.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Druids of the Flame
Part 2 of 8.
Previous: The Burning Barrow · Next: Not Yet Lost
- 1The Burning Barrow
- 2Ashen Soil
- 3Not Yet Lost
- 4The Smoldering Copse
- 5Burning Ground
- 6Grim Reprisal
- 7Forlorn Hope
- 8The Looming Cinder
Also part of: The Emerald Dream (part 20 of 71).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Burning Barrow
Fyrakk's forces have already set their plans in motion. We are one step behind, and we need to catch up quickly if we are to properly protect Amirdrassil. While you were on your way here, we received word of suspicious-looking figures entering one of the nearby barrow dens.
After this quest
Taken from the storyline's own step order.
- Not Yet Lost
The flame did not take root here on a whim. No doubt there are servants of the Firelands cloistered within, trying to spread their flame to the creatures that reside within these barrows.
The storyline at a glance
Druids of the Flame has 8 steps, from The Burning Barrow to The Looming Cinder.
Maps its steps are placed on (steps per map): Emerald Dream (8).
Steps of this storyline count toward:
Other storylines on the Emerald Dream map
- Eye of Ysera
- Enter the Dream
- A Dream of Fields and Fire
- Emerald Dream Campaign
- Ice and Fire
- A Mix of Hope, Care, and Patience
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.