Because the quest objectives are less than clear, you need to kill the HK-3 Aerial Dissuasion Unit that patrols off the west coast of the main island, the Insurgent Crawler wandering around the northern wall of Junkwatt's Depot around 54, 54, and the Insurgent Cycloid, which wanders in the area around 54, 28 above the trog dens. Each will drop one part needed for the quest.
Quest
Better... Stronger... Less Dead
A World of Warcraft quest in Mechagon Island. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
mew4ever23's comment was a great help, so I wanted to add some information.
You'll need these:
- Neural Accelerator
- Omni Electromagnetic Amplifier
- Flux Energized Servos
.
(That's the order in which the items appear in the quest log.
Going to the north, then south and then southwest, I found this order easier:)If you just want something to paste into a macro, for use with TomTom, here:
/way Mechagon Island 55 25 Insurgent Cycloid
/way Mechagon Island 53 52 Insurgent Crawler
/way Mechagon Island 34 75 HK-3 Aerial Dissuasion Unit.
For this: Omni Electromagnetic Amplifier
Kill this: Insurgent Cycloid
Go here: /way 55 25
(Go south of the "R" of, approximately level with the entrance of the cave under the word, "Scrapbone Den".
To the left of Uncle T'Rogg's cave is a gear suspended in the air. It's through a gap in the rocks, behind that.)
Note: This NPC moves a bit southeast of this point, along a ridge, which is where I saw it spawn.For this (these): Flux Energized Servos
Kill this: Insurgent Crawler
Go here: /way 53 52
(Go south of the previous point, under the "S" of "Scrapbone Den", just north of Junkwatt Depot's northern wall.)
Note: This NPC moves in what looks like a clockwise direction, then southeast to and along the wall.For this: Neural Accelerator
Kill this: HK-3 Aerial Dissuasion Unit
Go here: /way 34 75
(Go southwest of where it says "Junkwatt Depot", approximately level with the "O" of "The Outflow".)
Note: This NPC moves a touch south and quite far north of this point, which is where I saw it spawn..
Please note that I have deliberately use whole numbers for the waypoints. This is because the NPCs move and one experience will differ from another. Go to these points and you'll see the NPCs nearby. If not, then the NPC has been killed or is moving. Wait a few seconds and you will see the NPC.You can always use the good old target macro (which targets the NPC and puts a raid marker on it, to make it easier to see):
(Replace "Insurgent Cycloid" with the name of whatever you're looking for. I leave the icon on my action bar and just tweak the macro, as needed.)/target Insurgent Cycloid
/stopmacro [dead][noexists]
/run SetRaidTarget("target", 6)
For those vaguely interested in Blizzard's pop-culture references; this is a reference to the opening sequence of each episode of "The Six Million Dollar Man", a show about an astronaut who, following a near-fatal crash that destroyed some of his limbs, was 're-built' from cybernetic parts.
The dialogue is as follows: "We have the capability to build the world's first bionic man, Steve Austin will be that man. Better... stronger... faster."
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57491))
Requirements
Read from the Blizzard quest API.
Description
King Mechagon may have been crazy, but his minions did have exemplary robotic creation capabilities. There are a few residual creations wandering Mechagon. Refusing to accept King Mechagon's dethroning. The logical conclusion to defeat is withdrawal, if one remains operational. Some do not excel at logic. They currently bear the latest in technical advancement. I believe retrieving specific pieces from these units would greatly benefit our recovery endeavor.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1462 73.5 31.9
Coordinates
- Turn-inMechagon Island 73.5, 31.9
/way #1462 73.5 31.9 - Objective area (centre of the marked area)Mechagon Island 34.6, 64.4
/way #1462 34.6 64.4 - Objective area (centre of the marked area)Mechagon Island 54.4, 27.1
/way #1462 54.4 27.1 - Objective areaMechagon Island 52.7, 51.9
/way #1462 52.7 51.9 - Objective areaMechagon Island 69.8, 32.4
/way #1462 69.8 32.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Mechagon Island map
- Collaborative Construction about 20 yards
- Cogfrenzy's Construction Frenzy about 20 yards
- One Gnome's Trash about 40 yards
- Junkyard Tinkering and You about 50 yards
- Ideas Can Come from Anywhere about 50 yards
- This One's on Me about 50 yards
- Bugs, Lots of 'Em! about 60 yards
- Toys Like Us about 80 yards
- Clues Abound about 80 yards
- Operation: Mechagon - The Mechoriginator about 80 yards
Quests whose map markers the client places closest to this one on Mechagon Island, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Mechagon Island:
- Overspark Expedition Camp, Mechagon
- Whitegrove Chapel, Drustvar
- Outrigger Post, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Storyline
Allies of the Alliance: Mechagnome
Part 6 of 12.
Previous: Voyage to Safety · Next: Him?
- 1Urgent Care
- 2Waning Energy
- 3Someone Who Can Help
- 4The Current Schematic
- 5Voyage to Safety
- 6Better... Stronger... Less Dead
- 7Him?
- 8Mental Attunement
- 9A Strong Heart
- 10Ascension
- 11The Future of Mechagon
- 12Propagate the News
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Voyage to Safety
One of our defenders saw the troggs take out the homing copter carrying Mekkatorque's pod. Since we started bringing goods in from Tiragarde, they have been a real thorn in our side. Piston, a very promising young inventor, has a vehicle able to handle this task. Meet his crew down in Bondo's yard.
After this quest
Taken from the storyline's own step order.
- Him?
Speak to some of the gnomes in Mechagon, enhanced or otherwise. Of my people, ask what they hope for in a leader of our kind. Of our new friends, ask what they appreciate most about their current leader.
The storyline at a glance
Allies of the Alliance: Mechagnome has 12 steps, from Urgent Care to Propagate the News.
Maps its steps are placed on (steps per map): Mechagon Island (7), Boralus (2), Mechagon City (2), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Mechagon Island map
- Making a Mount
- Expedition to Mechagon
- Welcome to Mechagon
- Mechagon Fishing
- Junkyard Tinkering
- Quickcharge Experiments
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.