Be aware that other members of your group squishing the spiders doesn't count towards the quest. You have to be the one to do it, luckily there seems to be plenty of spiders around for squishing.
Quest
Atal'Dazar: Spiders!
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
On This Dungeon WQ You needto go tu dungeon [zone=9028] ( You can do in on Normal, HC or Myth )dont forget to restart instance just in case ) to do 2 things:
- squish 5 [npc=130903]. They are around dungeon almost every where. Pressing on them you will jobs and shuish xD. Only minus is that then if any of your party mamber will do it you can't repeat this on same spider ( don't wary is a lot of spiders is dungeon all will get 5 - you can find even 3 behind last boss ) any way if you will do 5 you can still squish them :P but don't do hard life for rest of party members xD.
- Kill Yazma. Is a last boss.
See My Video if need it - https://youtu.be/ZBxdhlHHmV0
Hope that Help YOu :)
I did it all in the same (normal) run but still had to zone out and zone back in to get it to complete.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49800))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Yazma
- Creepy Spiders squished x 5
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #862 43.4 39.4
Coordinates
- Objective areaZuldazar 43.4, 39.4
/way #862 43.4 39.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- City of Gold about 30 yards
- Vol'jin, Son of Sen'jin about 40 yards
- The King's Gambit about 120 yards
- A Greedy Goblin's Paradise about 260 yards
- Honoring a True Leader about 270 yards
- Atal'Dazar: Ashes of a Warchief about 410 yards
- Heretics about 540 yards
- The Full Prophecy about 580 yards
- The Hunter about 590 yards
- Bittersweet Goodbyes about 680 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Zuldazar:
- Veiled Grotto, Zuldazar
- Atal'Dazar, Zuldazar
- Temple of the Prophet, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Objective targets
Yazma
Creature, object and item facts from the current retail client; “also asked for by” lists other quests whose objectives name the same target. Prices are the US commodity auction house’s lowest listed price.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Where this quest fits
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.