I discovered a small bug while doing this quest. If Grong doesn't leave your side and doesn't get settled as a quest turn-in, abandon the quest and pick it up again. Probably happened because I stealthed past all the oncoming enemies (rogue).
Quest
Bittersweet Goodbyes
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Had same issue going invis with druid
And can abandon in cave & reacquire, without having to go anywhere else. Just abandon & take again without a long run.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54198))
Requirements
Read from the Blizzard quest API.
Description
You've helped me prepare my village for my departure, but now I must prepare myself. Meet me within the grotto, where I will say my farewells.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #862 46.8 50.4
Coordinates
- Turn-inZuldazar 46.8, 50.4
/way #862 46.8 50.4 - Objective areaZuldazar 47.8, 53.0
/way #862 47.8 53.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Desecrate this Fire! about 580 yards
- Behind Mogu Lines about 790 yards
- A Greedy Goblin's Paradise about 820 yards
- Atal'Dazar: Not All That Glitters... about 840 yards
- Atal'Dazar: Ashes of a Warchief about 1,030 yards
- The Enlarged Miniaturized Submarine about 1,040 yards
- Right Beneath Their Nose about 1,040 yards
- Intelligence Denial about 1,040 yards
- My Enemy's Enemy is My Disguise about 1,040 yards
- Void Vacation about 1,040 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Veiled Grotto, Zuldazar
- Xibala, Zuldazar
- Mugamba Overlook, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
Serious Monkey Business
Part 7 of 16.
The Alliance prepare for their attack on the Zandalari by enlisting the aid of gnomish engineers and a brave gorilla.
Previous: Freedom for the Da'kani · Next: The Needs of the Many
- 2This is Huge!
- 3Real Big Power
- 4A Beast with Brains
- 5Out of Options
- 6Freedom for the Da'kani
- 7Bittersweet Goodbyes
- 8The Needs of the Many
- 9Bring the Base
- 10Fit for Grong
- 11Calibrate the Core
- 12The Embiggining
- 13Total Temple Destruction
Showing steps 2 to 13 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Freedom for the Da'kani
Have you seen the barbaric conditions to which the Da'kani are subjected? Corralled and caged, awaiting slaughter, or worse... I cannot leave here in good faith without first seeing that my kind are liberated.
After this quest
Taken from the storyline's own step order.
- The Needs of the Many
Ever since the kaja'mite began bubbling around the gorge, I have been searching for meaning. Why was I burdened with intelligence? What is my purpose? I have found my answers in the Embiggifier. I was meant to help the Alliance defeat the Horde.
The storyline at a glance
Serious Monkey Business has 16 steps, from Sensitive Intel to Changing Course.
Maps its steps are placed on (steps per map): Zuldazar (14), Boralus (2).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.