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Quest

Awaken the Ancient of Lore

A World of Warcraft quest in Amirdrassil. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
LocationAmirdrassil
CategoryMidnight
Quest ID88937

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(88937))

Description

While our forces gather, I would like you to have the honor of awakening our ancients. There is a particular ancient of lore we will need awakened. They are a master of magic, a teacher of our druids, and a force that has walked alongside us across many battlefields. Find their grove keeper to learn what is needed to wake the ancient.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Amirdrassil Quest turn-in 10 mapped points
Amirdrassil map showing where to go for Awaken the Ancient of LoreTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2239 48.3 70.7

Coordinates

  • Turn-inAmirdrassil 48.3, 70.7/way #2239 48.3 70.7
  • Objective areaAmirdrassil 56.9, 65.1/way #2239 56.9 65.1
  • Objective area (centre of the marked area)Amirdrassil 64.2, 68.8/way #2239 64.2 68.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Amirdrassil map

Quests whose map markers the client places closest to this one on Amirdrassil, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Amirdrassil:

  • Bel'ameth, AmirdrassilAlliance and Horde · about 420 yards north
  • Shady Sanctuary, Ohn'ahran PlainsAlliance and Horde · about 2,700 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 390 yards north-east
  • Objective areaabout 660 yards east
  • Objective areaabout 370 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money34 gold16 silver
Experience13,700 XP

Storyline

Gathering of the Elves

Part 4 of 14.

Muster the might of the elves.

Previous: Awaken the Ancient of War · Next: Awaken the Ancient Protector

  1. 1The Kaldorei
  2. 2Children of the Stars
  3. 3Awaken the Ancient of War
  4. 4Awaken the Ancient of Lore
  5. 5Awaken the Ancient Protector
  6. 6The Quel'dorei
  7. 7Symbols of the Past
  8. 8Rest for the Restless
  9. 9For Quel'Thalas
  10. 10The Shal'dorei
  11. 11Drained Mana
  12. 12An Illusion!
  13. 13Into the Darkway
  14. 14The Elves are Going to War

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Awaken the Ancient of WarLevel 90

    If we are to muster for war, then there is an ancient we must bring with us or they will never forgive us. They are a mentor to myself and nearly every sentinel who serves the kaldorei. They are skilled in war, tactics, and rallying our greatest forces. And they fell asleep again.

After this quest

Taken from the storyline's own step order.

  • Awaken the Ancient ProtectorLevel 90

    The enemy we face is a vast host with many capabilities. We will need to match their strength and versatility on the battlefield. To that end, I ask that you seek out Elder Verdantbark--an ancient protector who has long kept our people safe in times of war.

Quests that require this one

The storyline at a glance

Gathering of the Elves has 14 steps, from The Kaldorei to The Elves are Going to War.

Maps its steps are placed on (steps per map): Amirdrassil (5), Eversong Woods (3), Silvermoon City (3), Suramar (3).

Steps of this storyline count toward:

Other storylines on the Amirdrassil map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.