This quest gave me such a WC3 Archimonde cinematic vibe. While brief, I loved the design. :)
Quest
Awaken the Ancient of Lore
A World of Warcraft quest in Amirdrassil. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"Once again the Sunwell invites corruption and calamity. How many times must its mere existence imperial our world"
Maiev so cranky so correct, I love her
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(88937))
Description
While our forces gather, I would like you to have the honor of awakening our ancients. There is a particular ancient of lore we will need awakened. They are a master of magic, a teacher of our druids, and a force that has walked alongside us across many battlefields. Find their grove keeper to learn what is needed to wake the ancient.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2239 48.3 70.7
Coordinates
- Turn-inAmirdrassil 48.3, 70.7
/way #2239 48.3 70.7 - Objective areaAmirdrassil 56.9, 65.1
/way #2239 56.9 65.1 - Objective area (centre of the marked area)Amirdrassil 64.2, 68.8
/way #2239 64.2 68.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Amirdrassil map
- Andu-falah-dor about 270 yards
- New Moon about 280 yards
- Offerings for the Well about 280 yards
- A Personal Offering about 280 yards
- Auspicious Gathering about 280 yards
- Something Worth Celebrating about 430 yards
- A Different Enthusiasm about 430 yards
- A Disquieting Feeling about 430 yards
- A Barrow Den Burial about 1,000 yards
- Sins of the Sister about 1,000 yards
Quests whose map markers the client places closest to this one on Amirdrassil, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Amirdrassil:
- Bel'ameth, Amirdrassil
- Shady Sanctuary, Ohn'ahran Plains
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
You don't have to post the same message under every one of these quests.
Storyline
Gathering of the Elves
Part 4 of 14.
Muster the might of the elves.
Previous: Awaken the Ancient of War · Next: Awaken the Ancient Protector
- 1The Kaldorei
- 2Children of the Stars
- 3Awaken the Ancient of War
- 4Awaken the Ancient of Lore
- 5Awaken the Ancient Protector
- 6The Quel'dorei
- 7Symbols of the Past
- 8Rest for the Restless
- 9For Quel'Thalas
- 10The Shal'dorei
- 11Drained Mana
- 12An Illusion!
- 13Into the Darkway
- 14The Elves are Going to War
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Awaken the Ancient of War
If we are to muster for war, then there is an ancient we must bring with us or they will never forgive us. They are a mentor to myself and nearly every sentinel who serves the kaldorei. They are skilled in war, tactics, and rallying our greatest forces. And they fell asleep again.
After this quest
Taken from the storyline's own step order.
- Awaken the Ancient Protector
The enemy we face is a vast host with many capabilities. We will need to match their strength and versatility on the battlefield. To that end, I ask that you seek out Elder Verdantbark--an ancient protector who has long kept our people safe in times of war.
Quests that require this one
The storyline at a glance
Gathering of the Elves has 14 steps, from The Kaldorei to The Elves are Going to War.
Maps its steps are placed on (steps per map): Amirdrassil (5), Eversong Woods (3), Silvermoon City (3), Suramar (3).
Steps of this storyline count toward:
Other storylines on the Amirdrassil map
- New Beginnings
- The Emerald Dream
- Sins of the Sister
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.