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Quest

Drained Mana

A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
LocationSuramar
CategoryMidnight
Quest ID88930

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(88930))

Description

I have received no word from High Arcanist Thalyssra for days! We have had many mana problems lately, so there is a chance her message spells were simply not able to be received.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Objective area 11 mapped points
Suramar map showing where to go for Drained ManaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #680 70.6 79.7

Coordinates

  • Objective areaSuramar 70.6, 79.7/way #680 70.6 79.7
  • Objective area (centre of the marked area)Suramar 70.6, 74.3/way #680 70.6 74.3
  • Objective areaSuramar 70.6, 74.3/way #680 70.6 74.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Suramar:

  • Eastern SuramarAlliance and Horde · about 320 yards north
  • Vengeance Point, Broken ShoreAlliance and Horde · about 1,100 yards south
  • Crimson Thicket, SuramarAlliance and Horde · about 1,400 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money34 gold16 silver
Experience13,700 XP

Storyline

Gathering of the Elves

Part 11 of 14.

Muster the might of the elves.

Previous: The Shal'dorei · Next: An Illusion!

  1. 1The Kaldorei
  2. 2Children of the Stars
  3. 3Awaken the Ancient of War
  4. 4Awaken the Ancient of Lore
  5. 5Awaken the Ancient Protector
  6. 6The Quel'dorei
  7. 7Symbols of the Past
  8. 8Rest for the Restless
  9. 9For Quel'Thalas
  10. 10The Shal'dorei
  11. 11Drained Mana
  12. 12An Illusion!
  13. 13Into the Darkway
  14. 14The Elves are Going to War

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Shal'doreiLevel 90

    Champion, your timing is fortuitous. I sent the call for the armies of Suramar to muster, but they have not arrived yet. My seneschal should have alerted me if anything went wrong, but I have heard nothing. I plan to go to Suramar to investigate what is amiss. Would you join me?

After this quest

Taken from the storyline's own step order.

  • An Illusion!Level 90

    The mana of Suramar is carefully cultivated, regulated, and controlled. It does not just randomly "stop." Someone or something must be interfering with it. As you investigate the mana drain, I want you to occasionally dispel illusions in the area. Focus on those gathered here.

The storyline at a glance

Gathering of the Elves has 14 steps, from The Kaldorei to The Elves are Going to War.

Maps its steps are placed on (steps per map): Amirdrassil (5), Eversong Woods (3), Silvermoon City (3), Suramar (3).

Steps of this storyline count toward:

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.