Previous quest: The Day is Won
Here is the entire quest chain for this part:
Quest
Avoiding Lawsuits 101
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Our War Continues started at [npc=135691] on the horde ship in Zuldazar after patch 8.1 was live. I've completed Ready for War before, maybe this matters.
Spoiler
- Our War Continues - speak with [npc=149269], near to you
- Azerite Denied - travel to the north of Tiragarde Sound and meet [npc=145422]
- The Fury of the Horde - speak with him and follow the orcs down the way to meet him again
- Cleaning Out the Estate - kill enemies to fill the bar
Machines of War and Azerite - collect bombs and guns- With Honor - speak to Rexxar, attack the tank and kill [npc=145922]
- The Hunt Never Ends - go to the marked area
- Ride Out to Meet Them - fly the [npc=146500], use the vehicle bar to kill enemies
- The Day is Won - return to your ship
probably 7k/21k reputation needed to continueQuestline part 2:
- A Mech for a Goblin - travel to south-west of Zuldazar and meet [npc=145751]
- It Belongs in My Mech! - use [item=166309] on [npc=146711] at the marked area. Don't have to kill them before
Avoiding Lawsuits 101 - speak to [npc=146725]s- The Right Mech for the Job - click the G.M.O.D robot, it transports you. Use vehicle bar to kill enemies. Click [spell=283388] when the quest wants you to do
- Necessary Precautions - speak to [npc=145816]
- Test Case #1; Mech vs. Mekkatorque - enter [npc=145816] again. Click [spell=283890]
- Insurance Policy - click [npc=146074] 3x
- Insurance Renewal - open cages to save the named goblins
Killing on the Side - kill 15 enemies. They also drop [item=164987]
Mekkatorque's Battle Plans - collect the book at 59 61.8 inside the tent- Mech versus Airship - enter [npc=148507], use [spell=284398] to destroy the ship. Speak to [npc=146561] and fight against [npc=146589] (only 51% needed)
- A Goblin's Definition of Success - return to your ship
probably 14k/21k reputation needed to continue
Questline part 1 & 2 took ca. 45 minSpoiler
- 16.10
- Breaking Out Ashvane - meet [npc=147088]
- Face Your Enemy - use [item=165702] at named NPCs
Be More Uniform - collect items from mobs
A Brilliant Distraction - pick up azerite from the ground- Catching a Ride - go to [npc=147135]
- Through the Front Door - use the dialogue option start the scenario
s1: speak to [npc=147205] and watch the roleplay
s2: click [npc=147893] and send them away. Pick up [item=165734] from the table
s3: open the prison and free [npc=147209]
s4: open further cell doors to free the [npc=147349]s
s5: place bombs (nothern door leads downstairs at /way 49.06 36.04) at areas that are marked with yellow dots ([npc=147278]), watch your world map, and leave the sewer
s6: kill [npc=147205]
s7: follow the NPC to the ship (cinematic)
- return to [npc=135691]
Questline part 3 took ca. 15 min
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54124))
Requirements
Read from the Blizzard quest API.
Description
Yo, {name}! I leave the A.M.O.D. for two seconds to deal with old Gallywix and now I'm knee-deep in Azerite goo! Listen, here's the deal. I need ya to rescue some of these goblins from these monsters. I'll be honest, I skimped on the money that covers their insurance in the event of Azerite-monster-related injuries. What? Who knew that these slimes would appear and attack these guys! Do me a solid and get these goblins outta there!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 36.2 71.8
Coordinates
- Turn-inZuldazar 36.2, 71.8
/way #862 36.2 71.8 - Objective area (centre of the marked area)Zuldazar 34.5, 70.1
/way #862 34.5 70.1 - Objective areaZuldazar 36.3, 72.0
/way #862 36.3 72.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Nose for Magic about 420 yards
- The Bloodwatcher Legacy about 650 yards
- Xibalan Ecology about 680 yards
- Scrying for the Eye about 680 yards
- Grand Theft Telemancy about 680 yards
- Archaeological Efficiency about 680 yards
- A Dark (Iron) Tide about 700 yards
- Atal'Dazar: Not All That Glitters... about 730 yards
- The Shrine of Nature about 730 yards
- The Final Verse about 860 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
- The Mugambala, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Reward details
Items you receive
“Page after page of legalese that you suspect results in no coverage at all.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Adventures of Gallywix and the G.M.O.D.
Part 3 of 13.
Gallywix needs help fighting the Alliance using his mech of death, the G.M.O.D.
Previous: It Belongs in My Mech! · Next: The Right Mech for the Job
- 1A Mech for a Goblin
- 2It Belongs in My Mech!
- 3Avoiding Lawsuits 101
- 4The Right Mech for the Job
- 5Necessary Precautions
- 6Test Case #1; Mech vs. Mekkatorque
- 7Insurance Policy
- 8Insurance Renewal
- 9Killing on the Side
- 10Mekkatorque's Battle Plans
- 11Mech versus Airship
- 12A Goblin's Definition of Success
- 13Mekkatorque's Battle Plans
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- It Belongs in My Mech!
Check this out! It's my latest creation that someone else came up with and built, Gallywix's Mech of Death! I got it fueled with all that Azerite you found, but I still need more of the stuff to give it that extra kick.
After this quest
Taken from the storyline's own step order.
- The Right Mech for the Job
Okay, <name>, we're good to go. The G.M.O.D has plenty of Azerite to cause some trouble! We gotta head to my, er, OUR base in Drustvar. Mekkatorque, that freakin' king of the gnomes, is attacking our Azerite supply! After we take care of the base, we're gonna take care of him!
The storyline at a glance
Adventures of Gallywix and the G.M.O.D. has 13 steps, from A Mech for a Goblin to Mekkatorque's Battle Plans.
Maps its steps are placed on (steps per map): Tiragarde Sound (7), Zuldazar (4), Drustvar (2).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.