Pre-patch, week 1
*COMPLETE quests chain, Alliance side, including breadcrumbs and side quests, for quest completists.
*Please comment if there's a missing quest, existing one is / isn't side quest / breadcrumb, etc.(1).A Short-Lived Peace
(1>2).The Horde Uprising
(2>3).A Disturbance in Ashenvale
(3>4).The Light of Elune
(3>5).Knives of the Forsaken
(4>6).A Soft Glow
(6>7).Hidden Amongst the Leaves
(6>8).Mercy for the Mad
(6>9).Garden Grove
(9>10).Enraged Furbolgs
(9>11).Elves in the Machine *bread crumb?
(10>12).The Wake of Something New
(12>13).Azerite Denial
(12>14).No Horde Allowed
(14>15).Malfurion Returns
(15>16)."Rock" The World
(16>17).Long Away
(17>18).A Looming Threat
Quest
Azerite Denial
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
See My Full quest chain for Ally prepatch for BfA.
See Video For if need it for this quest - Video Azerite Denial
.Quest Name:StartFinish[npc=134578] - You need to honored 6 soldiers. You can find then in same village, care on mobs hidden in the shade[npc=134578][npc=134578] - You need to kill 8 [npc=140801] You can find then in same village, mobs hidden in the shade[npc=134578][npc=134578] - you need to go find Malfurion Stormrage he is on North West Ashenvale or South DarkshoreMalfurion Stormrage - You need to find 8 hidden Druids of the Claw. you'll find them on north[npc=134578]Malfurion Stormrage - Kill 10 [npc=140686]. you'll find them on north[npc=134578]Onu - You need to rescue [npc=140719], [npc=140720] ( in cave ) and [npc=140721] thay are on south from You[npc=134578] - Just fly to Malfurion Stormrage to the northMalfurion Stormrage - Use [npc=143580] to slay 50 Horde enemies[npc=134578] in Darnassus - Get Rally speak with - [npc=142974], [npc=144151] and [npc=140498] and go to harbor[npc=140877]
I hope that help.
Previous: The Wake of Something New
Parallel: No Horde Allowed
Next: Malfurion Returns
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53619))
Requirements
Read from the Blizzard quest API.
Description
This substance, Azerite, is hurting Onu... and the Horde seem eager to collect it for themselves. We must not let that happen. Collect as much Azerite as you can find. Ensure the Horde do not retrieve it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #62 34.7 85.0
Coordinates
- Turn-inDarkshore 34.7, 85.0
/way #62 34.7 85.0 - Objective area (centre of the marked area)Darkshore 32.5, 84.2
/way #62 32.5 84.2 - Objective areaDarkshore 34.7, 85.2
/way #62 34.7 85.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darkshore map
- The Offering to Azshara about 100 yards
- The Darkscale Warlord about 160 yards
- Living Leystone Sample about 190 yards
- Rethu's Horn about 190 yards
- Unearthed Knowledge about 210 yards
- Leave No Tracks about 370 yards
- The Bear's Paw about 600 yards
- The Bear's Blessing about 600 yards
- Cleansing the Afflicted about 600 yards
- The Defiler about 600 yards
Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darkshore:
- Blackfathom Camp, Ashenvale
- Grove of the Ancients, Darkshore
- Wildheart Point, Felwood
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Reward details
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Warchief's Command
Part 13 of 25.
Previous: The Wake of Something New · Next: No Horde Allowed
- 8Mercy for the Mad
- 9Garden Grove
- 10Enraged Furbolgs
- 11Elves in the Machine
- 12The Wake of Something New
- 13Azerite Denial
- 14No Horde Allowed
- 15Malfurion Returns
- 16"Rock" The World
- 17Long Away
- 18A Looming Threat
- 19A Threat from the North
Showing steps 8 to 19 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Wake of Something New
<Onu bellows in pain.> The disturbance has become more severe. I am sensing a powerful force in our midst. It is unlike anything I have felt before. It comes from the earth itself. You and Delaryn Summermoon must seek it out, <name>. Go to the water's edge, to the place you call Nazj'vel.
After this quest
Taken from the storyline's own step order.
- No Horde Allowed
The Horde forces in this area are trying to collect as much Azerite as possible. No doubt they intend to weaponize it. Slay any Horde forces you can find. They must not be allowed to get their hands on this Azerite!
The storyline at a glance
The Warchief's Command has 25 steps, from A Short-Lived Peace to From the Ashes....
Maps its steps are placed on (steps per map): Darkshore (15), Stormwind City (3), Ashenvale (3), Darnassus (3).
Other storylines on the Darkshore map
- Darkshore
- Legion Skinning
- Legion Mining
- Felwood
- In Darkest Night
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.