You can get this quest by accepting Adventuring in Khaz Algar and choosing Azj-Kahet on the Scouting Map.
You will have to party sync if you want to get this quest on the character on your warband that completed the campaign first.
Quest
Azj-Kahet
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83552))
What to do
Description
An Arathi airship is stranded in Azj-Kahet following a vicious nerubian ambush. Aid the survivors as they withstand the nerubian assault.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2255 29.5 42.1
Coordinates
- Turn-inAzj-Kahet 29.5, 42.1
/way #2255 29.5 42.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- The Rise of the Reckoning same spot
- Relics of War: The Ruptured Lake about 40 yards
- The Second Front about 190 yards
- That Airspace is Mine(d)! about 190 yards
- Offensive Counter about 190 yards
- Ancient Respite about 380 yards
- Tense Recovery about 380 yards
- Open Communications about 610 yards
- Critical Mass about 630 yards
- Arcane Cold War about 650 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Wildcamp Or'lay, Azj-Kahet
- Light's Redoubt, Hallowfall
- Wildcamp Ul'ar, Azj-Kahet
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Azj-Kahet map
Storyline
Friends in the Dark
Part 10 of 10.
Previous: A Seeming Respite
- 1Chasing the Light
- 2Heroes Never Die
- 3Friends in Low Places
- 4For Naught, So Vial
- 5Fear the Old Blood
- 6Alone in the Dark
- 7A Guiding Thread
- 8The Tangled Web
- 9A Seeming Respite
- 10Azj-Kahet
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Seeming Respite
You have endured quite the evening since your ill-fated little ship ride, haven't you? Worry not, little morsel. You will find that my friends here are most accommodating, even to someone with your predilections--as strange as they may be. Please, take a moment to explore.
The storyline at a glance
Friends in the Dark has 10 steps, from Chasing the Light to Azj-Kahet.
Maps its steps are placed on (steps per map): Azj-Kahet (10).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.