this is a stealth mission. I stupidly thought that being a blood troll, I could stroll into Zandalar and simply be accepted as the troll I was. Nooo. Use the stealth and fight very few.
Quest
Intelligence Denial
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Not sure if this helps, but if you are a Hunter or Warlock, shut off your pet until you need it. I did this quest on my Paladin, no issues. When I tried in on my Warlock, I was booted out of stealth constantly, especially when going yup stairs. (I finally circled way out on the edge and got up that way) I think the "dogs", riders and the 5,000 other mobs that can detect you also pick up your pet if it lags behind you a bit. Once I went Affliction and only summoned when I needed it, I had no issues.
Kill [npc=141530], [npc=141533], [npc=141535] in Warport Rastari.
/way 45.86 62.12 Spymaster Bloodsnarl
/way 46.31 59.94 Spymaster Bilespreader
/way 47.53 66.81 Spymaster StormhornAlso make a binding to the macro (for fast movement in the area)
/click ExtraActionButton1Intelligence Denial quest video: https://www.youtube.com/watch?v=529lFCZWemA
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
The Strike on Zuldazar questchain of the Ready for War achievement.102The Strike on Zuldazar[npc=135612]Wind's Redemptionhttps://youtu.be/mC2zg-wkGm4103The Strike on Zuldazar[npc=140257]Zuldazarhttps://youtu.be/aGvBYWt4tUA104The Strike on Zuldazar[npc=141287]Zuldazarhttps://youtu.be/n9wyhjYhdxQ107The Strike on Zuldazar[npc=141290]Zuldazarhttps://youtu.be/F4UOXgQ5Q9s108The Strike on Zuldazar[npc=141291]Zuldazarhttps://youtu.be/IRUn4AgfDhQ111The Strike on Zuldazar[npc=141291]Zuldazarhttps://youtu.be/O8uGVnZtTT8
Id column is approximate quest № In storyline (Ready for War <= for more info and requirements)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52287))
Requirements
Read from the Blizzard quest API.
What to do
Description
There are three Horde spymasters stationed within Warport Rastari. They are giving the Zandalari information on the Alliance fleet. We need these targets killed. We cannot allow the Zandalari to get any advantageous information on our fleet. Luckily for us, your blood troll disguise means any witnesses will believe this to be a bold attack by the blood trolls.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #862 48.9 68.6
Coordinates
- Turn-inZuldazar 48.9, 68.6
/way #862 48.9 68.6 - Objective areaZuldazar 47.6, 66.9
/way #862 47.6 66.9 - Objective areaZuldazar 45.8, 62.1
/way #862 45.8 62.1 - Objective areaZuldazar 46.3, 59.9
/way #862 46.3 59.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Behind Mogu Lines about 250 yards
- Atal'Dazar: Not All That Glitters... about 540 yards
- Total Temple Destruction about 660 yards
- A Nice Nap about 660 yards
- Real Big Power about 670 yards
- Calibrate the Core about 670 yards
- The Embiggining about 670 yards
- The Needs of the Many about 670 yards
- Bring the Base about 670 yards
- Fit for Grong about 670 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Mistvine Ledge, Zuldazar
- Veiled Grotto, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Strike on Zuldazar
Part 9 of 17.
We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.
Previous: Right Beneath Their Nose · Next: Void Vacation
- 4Sabotaging the Pa'ku
- 5Ship Logs
- 6The Enlarged Miniaturized Submarine
- 7My Enemy's Enemy is My Disguise
- 8Right Beneath Their Nose
- 9Intelligence Denial
- 10Void Vacation
- 11Victory is Assured
- 12Victory Was Assured
- 13Leave None Alive
- 14Silencing the Advisor
- 15An End to the Killing
Showing steps 4 to 15 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Intelligence Denial
- 2Behind Mogu Lines
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Right Beneath Their Nose
We must continue with our primary goal, plant bombs on major Zandalari ships. There is one docked within the Warport. You know what to do. Get beneath the boat, plant the bombs, and ensure no one sees... a blood troll using bombs.
After this quest
Taken from the storyline's own step order.
- Void Vacation
The Horde have sent emissaries to help with their potential alliance with the Zandalari. These emissaries are also sharing secrets that the Horde have regarding the Alliance. We need to put a stop to this. Take this orb. It will create a void portal above the target and pull them... somewhere else.
Quests that require this one
The storyline at a glance
The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.
Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.