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Quest

Void Vacation

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
WoWplayer001+32via Wowhead (opens the original comment in a new tab)

Using portal orb reveals your location. Not supposed to, but it does.

Guard dogs instantly reveal your location. Not supposed to because they have a cast time, but they do.

I can see how this conversation went.

Developer 1: Hey! Hey guys! GUYS!
Developer 2, 3, 4, 5, 6 and others: Yeah? Whats up man?
Dev 1: GUYS! I have an awesome idea.
Dev 3: What is it pal?
Dev 1: Remember that whole business in Suramar city? You know, "AN ILLUSION! WHAT ARE YOU HIDING?"
Dev 2: HELL YEAH!
Dev 5: Aw man, people LOVED THAT.
Dev 4: One of the best things we ever did. Sure!
Dev 6: Yes...YES! GO ON BRO!
Dev 1: Well...for the end of the Alliance campaign, let's do that again...but make sure it's even more annoying and broken than before.
Devs 2 - 6: .................................
Dev 1: <looks around the room in eager anticipation>
Devs 2 - 6: OH. MY. GOD. DO IT.

:)

Read all 25 on Wowhead ↗

Quest facts

LevelLevel 50
LocationZuldazar
CategoryAlliance War Campaign
Quest ID52288

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52288))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

The Horde have sent emissaries to help with their potential alliance with the Zandalari. These emissaries are also sharing secrets that the Horde have regarding the Alliance. We need to put a stop to this. Take this orb. It will create a void portal above the target and pull them... somewhere else.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 10 mapped points
Zuldazar map showing where to go for Void VacationTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #862 48.9 68.6

Coordinates

  • Turn-inZuldazar 48.9, 68.6/way #862 48.9 68.6
  • Objective area (centre of the marked area)Zuldazar 47.4, 63.7/way #862 47.4 63.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Zuldazar:

  • Xibala, ZuldazarAlliance · about 720 yards west
  • Mistvine Ledge, ZuldazarAlliance · about 1,800 yards north-east
  • Veiled Grotto, ZuldazarAlliance · about 1,800 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 300 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP
Reputation7th Legion +150

Reward details

Reputation: 7th Legion +150

A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.

Reputation group: Battle for Azeroth.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Strike on Zuldazar

Part 10 of 17.

We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.

Previous: Intelligence Denial · Next: Victory is Assured

  1. 5Ship Logs
  2. 6The Enlarged Miniaturized Submarine
  3. 7My Enemy's Enemy is My Disguise
  4. 8Right Beneath Their Nose
  5. 9Intelligence Denial
  6. 10Void Vacation
  7. 11Victory is Assured
  8. 12Victory Was Assured
  9. 13Leave None Alive
  10. 14Silencing the Advisor
  11. 15An End to the Killing
  12. 16Champion: Shandris Feathermoon

Showing steps 5 to 16 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Intelligence DenialLevel 50

    There are three Horde spymasters stationed within Warport Rastari. They are giving the Zandalari information on the Alliance fleet. We need these targets killed. We cannot allow the Zandalari to get any advantageous information on our fleet.

After this quest

Taken from the storyline's own step order.

  • Victory is AssuredLevel 50

    Our task is finished. You've planted the bombs on two of the Zandalari's major flagships, and Keeshan has helped with the remainder. Let's return to Halford, the sooner we're done here, the better. It's far too risky for us to be at the Zandalari's doorstep.

The storyline at a glance

The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.

Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.