Using portal orb reveals your location. Not supposed to, but it does.
Guard dogs instantly reveal your location. Not supposed to because they have a cast time, but they do.
I can see how this conversation went.
Developer 1: Hey! Hey guys! GUYS!
Developer 2, 3, 4, 5, 6 and others: Yeah? Whats up man?
Dev 1: GUYS! I have an awesome idea.
Dev 3: What is it pal?
Dev 1: Remember that whole business in Suramar city? You know, "AN ILLUSION! WHAT ARE YOU HIDING?"
Dev 2: HELL YEAH!
Dev 5: Aw man, people LOVED THAT.
Dev 4: One of the best things we ever did. Sure!
Dev 6: Yes...YES! GO ON BRO!
Dev 1: Well...for the end of the Alliance campaign, let's do that again...but make sure it's even more annoying and broken than before.
Devs 2 - 6: .................................
Dev 1: <looks around the room in eager anticipation>
Devs 2 - 6: OH. MY. GOD. DO IT.:)
Quest
Void Vacation
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
/target Horde Emissary will be your good friend
This...is a rather horrible quest, if you think about. Terrible way to die, enemies or not.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52288))
Requirements
Read from the Blizzard quest API.
Description
The Horde have sent emissaries to help with their potential alliance with the Zandalari. These emissaries are also sharing secrets that the Horde have regarding the Alliance. We need to put a stop to this. Take this orb. It will create a void portal above the target and pull them... somewhere else.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 48.9 68.6
Coordinates
- Turn-inZuldazar 48.9, 68.6
/way #862 48.9 68.6 - Objective area (centre of the marked area)Zuldazar 47.4, 63.7
/way #862 47.4 63.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Behind Mogu Lines about 250 yards
- Atal'Dazar: Not All That Glitters... about 540 yards
- Total Temple Destruction about 660 yards
- A Nice Nap about 660 yards
- Real Big Power about 670 yards
- Calibrate the Core about 670 yards
- The Embiggining about 670 yards
- The Needs of the Many about 670 yards
- Bring the Base about 670 yards
- Fit for Grong about 670 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Mistvine Ledge, Zuldazar
- Veiled Grotto, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 25 on Wowhead.
Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Strike on Zuldazar
Part 10 of 17.
We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.
Previous: Intelligence Denial · Next: Victory is Assured
- 5Ship Logs
- 6The Enlarged Miniaturized Submarine
- 7My Enemy's Enemy is My Disguise
- 8Right Beneath Their Nose
- 9Intelligence Denial
- 10Void Vacation
- 11Victory is Assured
- 12Victory Was Assured
- 13Leave None Alive
- 14Silencing the Advisor
- 15An End to the Killing
- 16Champion: Shandris Feathermoon
Showing steps 5 to 16 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Intelligence Denial
There are three Horde spymasters stationed within Warport Rastari. They are giving the Zandalari information on the Alliance fleet. We need these targets killed. We cannot allow the Zandalari to get any advantageous information on our fleet.
After this quest
Taken from the storyline's own step order.
- Victory is Assured
Our task is finished. You've planted the bombs on two of the Zandalari's major flagships, and Keeshan has helped with the remainder. Let's return to Halford, the sooner we're done here, the better. It's far too risky for us to be at the Zandalari's doorstep.
The storyline at a glance
The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.
Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.