Bleak Sand
Bleak Sand is a quest for level 80, added in The War Within. Completing it counts toward 1 achievement.
Quest Objectives
- Defeat 254 targets in Hallowfall
- Keyflame at the Bleak Shore protected
Bleak Sand is a quest for level 80, added in The War Within. Completing it counts toward 1 achievement.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Absolutely nightmarishly terrible quest. First of all, the minimap marker for the area the quest covers is EXTREMELY wrong. You actually only get maybe 15% of that area, move around the other 85% and you fall out of the quest zone. But you think that's bad? Oh ho ho, you foolish fool. How about the insanely overturned shadow mobs that cast CONSTANT pools on the ground you need to move away from but the mob also leashes if you move anywhere near the water line, or up the hill, or down the beach away from the previously mentioned 15% of the area you're allowed to do the quest in so have fun fighting these overtuned mobs, blowing cooldowns and having it evade out and leash because your toe came within 15 meters of the water. Oh and I still haven't mentioned the part where enemies here will just randomly target and aggro onto you from 40+ yards for no reason, even through stealth
People keep saying the ore delivery quest in Ringing Deeps is the worst WQ but they are wrong, that one is actually simple and fast if you use the action button to stabilize. This turd however? There is no redeeming it.
Now, I'm not sure if every other spot is like this, as I had no trouble doing anything prior to this one, but be aware that this place is considered a [spell=112897] and any and every enemy creature in a much larger aggro radius will attack you on sight. Enemies are simply drawn to you, so be cautious when solo and avoid fighting monsters around the Keyflame; there's at least a couple lower elites and a larger corruptor wandering around that will aggro on you if you pull anything nearby.
Doing this as a shadow priest solo was a total nightmare, so I highly recommend a group - or at least get some people to do it together, specially on lower item levels. The only way I could do it (with some struggle) was approaching the shore to the southwest until the Battle Ring effect went off. There, I pulled corruptor mobs one by one without having to worry about getting random aggro.
This is definitely overly tuned, which shows (again) how little this was tested. The mobs really hit a lot and the area is currently roamed by at least 7 large elites, each with about 8 Million HP and hitting for 1.2-1.8 Million per hit, basically 3-shotting you.
| Starting item | Using this item starts the quest | |
|---|---|---|
| Objective area | Hallowfall | 1 mapped point |
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2215 62.0 12.7
/way #2215 62.0 12.7Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Flight points closest to the quest’s first objective area marker on Hallowfall:
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
First seen in build 12.0.7.68887 (Midnight patch 12.0.7, the oldest build in our datamine).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Completing this quest counts toward this achievement.
The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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