Something Important to know:
Before this quest becomes available you have to complete the quests at Kessel's Crossing (62,88), you will then be sent to talk to Exarch Admetius (52,53) and he will send you to talk to Vindicator Boros. If you skip Kessel's Crossing Boros will only give you the repeatable Irradiated Crystals quest.
Took me a few to figure this out. Hope it helps.
(And for anyone out there still making twinks like myself: doing all these quests is irrelevant as far as XP goes, because now you can turn off ALL XP for BGs, Quests, and Exploration)
Quest
Blood Watch
A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The spies are all over Bladewood north of Blood Watch. One camp is at 47,50.
Opens up the "Intercepting the Message" quest.
http://www.wowhead.com/?quest=9779
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9694))
Requirements
Read from the Blizzard quest API.
What to do
Description
Blood Watch is one of two forward bases operated by the Hand of Argus. You have already been to the other base, Azure Watch; things are completely different in Bloodmyst. When we first got here, the land was as beautiful as Azuremyst. We even called it Silvergale but now sickness is spreading across the land, worse yet, the blood elves that we were battling on the Exodar survived the crash. This brings me to your assignment: Venture northwest into Bladewood and terminate any blood elves that you find.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #106 55.4 55.2
Coordinates
- Turn-inBloodmyst Isle 55.4, 55.2
/way #106 55.4 55.2 - Objective area (centre of the marked area)Bloodmyst Isle 47.8, 46.4
/way #106 47.8 46.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bloodmyst Isle map
- Honor the Flame about 280 yards
Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:
- Blood Watch, Bloodmyst Isle
- The Exodar
- Azure Watch, Azuremyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
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Choose one of these rewards:
Other quests on the Bloodmyst Isle map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Exodar +250
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Bloodmyst Isle
Part 4 of 38.
Previous: What Argus Means to Me · Next: What We Know...
- 1The Kessel Run
- 2Declaration of Power
- 3What Argus Means to Me
- 4Blood Watch
- 5What We Know...
- 6What We Don't Know...
- 7Intercepting the Message
- 8Translations...
- 9Audience with the Prophet
- 10Truth or Fiction
- 11I Shoot Magic Into the Darkness
- 12The Cryo-Core
Showing steps 1 to 12 of 38.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What Argus Means to Me
What does Argus mean to you, <name>? Many draenei probably do not know or remember our home planet. It is there that we split from the man'ari: the twisted demonic reflections of ourselves that were 'gifted' by Sargeras. Or as they call themselves, eredar. Eredar... this word once held meaning.
After this quest
Taken from the storyline's own step order.
- What We Know...
We've learned much of our enemies in recent days. The blood elves are led by a being known as Sironas and plot to destroy us. Ultimately, they seek to enslave O'ros and regain control of the Exodar. Light be praised, we have stopped their supply line by destroying the sun gate.
The storyline at a glance
Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.
Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).
Steps of this storyline count toward:
Other storylines on the Azuremyst Isle map
- Azuremyst Isle
- Ammen Vale
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.