For those that don't recognize the pop reference here:
http://www.cybermoonstudios.com/8bitDandD.html
Quest
I Shoot Magic Into the Darkness
A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Of course, the original audio skit is documented here: http://en.wikipedia.org/wiki/Dungeons_and_Dragons_%28sketch%29
Loc 52, 20. Its the huge piece of Exodar crashed into the ground. The area shows up as "The Warp Piston" on your map. Hard to miss.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9700))
Requirements
Read from the Blizzard quest API.
What to do
Description
Velen states that if the blood elves have been opening rifts between this island and the Outland, there will be residue or anomalies left in the areas where the portals have been opened. You must search the island for locations that exhibit or display these anomalies. Be warned, {name}; some of these anomalies will be creatures from the void itself. Should you find void anomalies, slay them! Report back to me with any new information that you may find. Begin your search to the north, near the Warp Piston.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #106 55.4 55.2
Coordinates
- Turn-inBloodmyst Isle 55.4, 55.2
/way #106 55.4 55.2 - Objective area (centre of the marked area)Bloodmyst Isle 52.9, 21.5
/way #106 52.9 21.5 - Objective area (centre of the marked area)Bloodmyst Isle 53.8, 18.7
/way #106 53.8 18.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bloodmyst Isle map
- Honor the Flame about 280 yards
Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:
- Blood Watch, Bloodmyst Isle
- The Exodar
- Azure Watch, Azuremyst Isle
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Vindicator's Stompers
Vindicator's Leather Moccasins
Vindicator's Chain Boots
Vindicator's Soft Sole Slippers
Reward details
Pick one of these
Reputation: Exodar +250
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Bloodmyst Isle
Part 11 of 38.
Previous: Truth or Fiction · Next: The Cryo-Core
- 6What We Don't Know...
- 7Intercepting the Message
- 8Translations...
- 9Audience with the Prophet
- 10Truth or Fiction
- 11I Shoot Magic Into the Darkness
- 12The Cryo-Core
- 13Searching for Galaen
- 14Galaen's Fate
- 15Galaen's Journal - The Fate of Vindicator Saruan
- 16Matis the Cruel
- 17Don't Drink the Water
Showing steps 6 to 17 of 38.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Truth or Fiction
I thank you for the timely delivery, <name>. You are turning out to be one of the Hand's better agents. If only we knew who they reported to in Bloodmyst and more importantly, where this sun portal was... They seem to have it tightly guarded - wherever it may be.
After this quest
Taken from the storyline's own step order.
- The Cryo-Core
We have others pursuing leads on the sun portals, <name>. I need you to focus on the task at hand. Boros has received new reports of another crash site. What we've since discovered is that the crash site is actually the Exodar's cryo-core.
Also counted by Bloodmyst Isle Quests
Its criteria name 11 quests; others include:
- Galaen's Fate
- Ending the Bloodcurse
- Razormaw
- Matis the Cruel
- The Sun Gate
- Critters of the Void
- Ending Their World
- Cutting a Path
The storyline at a glance
Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.
Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).
Other storylines on the Azuremyst Isle map
- Azuremyst Isle
- Ammen Vale
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Bloodmyst Isle Quests: its criteria name 11 quests, this one included.