Nope, this quest is a Draenai only quest.
Quest
Clearing the Way
A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As of patch 4.3.3, this quest is available to non-draenei races.
Just completed it on my level 85 night elf.
Vector Coil is at 23,54
And reason why this quest is elite and lv20 is because the Blood Elf mobs that you have to kill are elites and at lv19 they are not easy to solo with a shaman. Two at a time is what you will be usually having to try and kill.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9761))
Requirements
Read from the Blizzard quest API.
What to do
Description
Only the most battle hardened, noble and positively fearless will submit to Legoso's mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas. He refuses to send any draenei to their death - which is what the mission is: suicide... <Corin sighs.> My job is to soften up the Sunhawk defenses. You are to slay Sunhawks near the Vector Coil and keep the path clear for our champion - whoever that may be.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #106 30.7 46.8
Coordinates
- Turn-inBloodmyst Isle 30.7, 46.8
/way #106 30.7 46.8 - Objective area (centre of the marked area)Bloodmyst Isle 17.9, 53.5
/way #106 17.9 53.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bloodmyst Isle map
- Honor the Flame about 940 yards
Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:
- Blood Watch, Bloodmyst Isle
- The Exodar
- Azure Watch, Azuremyst Isle
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 29 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 29 on Wowhead.
Choose one of these rewards:
Reward details
Pick one of these
Reputation: Exodar +350
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Bloodmyst Isle
Part 20 of 38.
Previous: Vindicator's Rest · Next: Oh, the Tangled Webs They Weave
- 15Galaen's Journal - The Fate of Vindicator Saruan
- 16Matis the Cruel
- 17Don't Drink the Water
- 18Limits of Physical Exhaustion
- 19Vindicator's Rest
- 20Clearing the Way
- 21Oh, the Tangled Webs They Weave
- 22Fouled Water Spirits
- 23Cutting a Path
- 24Critters of the Void
- 25Ending Their World
- 26The Sun Gate
Showing steps 15 to 26 of 38.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Vindicator's Rest
I would not ask you to single-handedly bear the burden of destroying the Vector Coil and slaying Sironas, <name>; however, I believe that you can be of some help in clearing the way for others that might take on such a dangerous assignment.
After this quest
Taken from the storyline's own step order.
- Oh, the Tangled Webs They Weave
We don't dare abandon our post, or wander too far from Vindicator's Rest, <race>. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals. The mutated tanglers appear to have gained a certain degree of sentience.
Other quests with this name
This one: Alliance only · Bloodmyst Isle · Level 1-30.
The storyline at a glance
Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.
Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).
Steps of this storyline count toward:
Other storylines on the Azuremyst Isle map
- Azuremyst Isle
- Ammen Vale
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.