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Quest Log

Clearing the Way (Alliance)

Clearing the Way is an Alliance-only quest for level 1-30 in Bloodmyst Isle. It is step 20 of 38 in the Bloodmyst Isle storyline. The quest's turn-in marker is in Bloodmyst Isle at 30.7, 46.8. It rewards 4 reward items, 1 reputation reward and 5,150 experience.

Description

Only the most battle hardened, noble and positively fearless will submit to Legoso's mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas. He refuses to send any draenei to their death - which is what the mission is: suicide...

<Corin sighs.>

My job is to soften up the Sunhawk defenses. You are to slay Sunhawks near the Vector Coil and keep the path clear for our champion - whoever that may be.

Rewards

You will be able to choose one of these rewards:

Experience5,150 XP
ReputationExodar +350
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
25863+14via Wowhead (opens the original comment in a new tab)

Vector Coil is at 23,54
And reason why this quest is elite and lv20 is because the Blood Elf mobs that you have to kill are elites and at lv19 they are not easy to solo with a shaman. Two at a time is what you will be usually having to try and kill.

Read all 29 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP5,150
ReputationExodar+350

Reward details

Pick one of these

TypeLeather Hands
Item level12
BindingBinds when picked up
Armor4
Stats+2 Agility or Intellect, +4 Stamina
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for5 silver83 copper
TypeCloth Hands
Item level12
BindingBinds when picked up
Armor2
Stats+2 Intellect, +4 Stamina, +4 Versatility
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for5 silver96 copper
TypeMail Hands
Item level12
BindingBinds when picked up
Armor6
Stats+2 Agility or Intellect, +4 Stamina
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for5 silver78 copper
TypePlate Hands
Item level12
BindingBinds when picked up
Armor9
Stats+2 Strength or Intellect, +4 Stamina
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for5 silver51 copper

Reputation: Exodar +350

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapBloodmyst IsleTurn-in marker at 30.7, 46.8, 18 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bloodmyst Isle Quest turn-in 18 mapped points
Bloodmyst Isle map showing where to go for Clearing the WayTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #106 30.7 46.8

Coordinates

  • Turn-inBloodmyst Isle 30.7, 46.8/way #106 30.7 46.8
  • Objective area (centre of the marked area)Bloodmyst Isle 17.9, 53.5/way #106 17.9 53.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bloodmyst Isle map

Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:

  • Blood Watch, Bloodmyst IsleAlliance · about 890 yards east
  • The ExodarAlliance · about 2,200 yards south
  • Azure Watch, Azuremyst IsleAlliance · about 2,800 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 440 yards west
  • Objective areaabout 460 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Bloodmyst Isle

Part 20 of 38.

Previous: Vindicator's Rest · Next: Oh, the Tangled Webs They Weave

  1. 15Galaen's Journal - The Fate of Vindicator Saruan
  2. 16Matis the Cruel
  3. 17Don't Drink the Water
  4. 18Limits of Physical Exhaustion
  5. 19Vindicator's Rest
  6. 20Clearing the Way
  7. 21Oh, the Tangled Webs They Weave
  8. 22Fouled Water Spirits
  9. 23Cutting a Path
  10. 24Critters of the Void
  11. 25Ending Their World
  12. 26The Sun Gate

Showing steps 15 to 26 of 38.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Vindicator's RestBloodmyst Isle · Level 1-30

    I would not ask you to single-handedly bear the burden of destroying the Vector Coil and slaying Sironas, <name>; however, I believe that you can be of some help in clearing the way for others that might take on such a dangerous assignment.

After this quest

Taken from the storyline's own step order.

  • Oh, the Tangled Webs They WeaveBloodmyst Isle · Level 1-30

    We don't dare abandon our post, or wander too far from Vindicator's Rest, <race>. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals. The mutated tanglers appear to have gained a certain degree of sentience.

Other quests with this name

This one: Alliance only · Bloodmyst Isle · Level 1-30.

The storyline at a glance

Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.

Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).

Steps of this storyline count toward:

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Other versions of this quest

4 quests carry the name Clearing the Way. They differ in the faction/level/type shown here.

QuestFactionLevelTypeID
Clearing the Way (this page)AllianceLevel 1-30Same9761
Clearing the WayHordeLevel 1-30Same9281
Clearing the WaySameLevel 20-30Dungeon29862
Clearing the WaySameLevel 15-40Same35027
Related
Database

Quest Location and Connections

More Quests in Bloodmyst Isle

See all 74 quests in Bloodmyst Isle
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