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Quest

Critters of the Void

A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-30
Quest ID9741

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9741))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBloodmyst Isle, step 24 of 38
Rewards3,100 XP

Description

Aesom sent my squad out on a reconnaissance mission to search for the sun gate a few days ago. Needless to say, we found it... <Loryi points at Jorli.> Whatever those fool elves are transporting through that portal is causing void energy to be released. The area is teaming with void critters. We must destroy them before they have a chance to grow into void anomalies. You'll find the source of the creatures southwest of here, near the sun gate. Kill them and report back to Aesom when you're done.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bloodmyst Isle Quest turn-in 9 mapped points
Bloodmyst Isle map showing where to go for Critters of the VoidTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #106 55.5 55.4

Coordinates

  • Turn-inBloodmyst Isle 55.5, 55.4/way #106 55.5 55.4
  • Objective area (centre of the marked area)Bloodmyst Isle 19.8, 62.6/way #106 19.8 62.6
  • Objective areaBloodmyst Isle 30.2, 45.9/way #106 30.2 45.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bloodmyst Isle map

Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:

  • Blood Watch, Bloodmyst IsleAlliance · about 70 yards north-east
  • The ExodarAlliance · about 1,900 yards south
  • Azure Watch, Azuremyst IsleAlliance · about 2,300 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 1,200 yards west
  • Objective areaabout 850 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience3,100 XP
ReputationExodar +150

Reward details

Reputation: Exodar +150

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Bloodmyst Isle

Part 24 of 38.

Previous: Cutting a Path · Next: Ending Their World

  1. 19Vindicator's Rest
  2. 20Clearing the Way
  3. 21Oh, the Tangled Webs They Weave
  4. 22Fouled Water Spirits
  5. 23Cutting a Path
  6. 24Critters of the Void
  7. 25Ending Their World
  8. 26The Sun Gate
  9. 27Maatparm Mushroom Menagerie
  10. 28Ysera's Tears
  11. 29Urgent Delivery
  12. 30Restoring Sanctity

Showing steps 19 to 30 of 38.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Cutting a PathBloodmyst Isle · Level 1-30

    During our mission to reconnoiter the Sunhawks and their portal, I sustained a serious wound. Scout Loryi has managed to staunch the bleeding and she's trying to figure out a way to evacuate me to Blood Watch.

After this quest

Taken from the storyline's own step order.

  • Ending Their WorldBloodmyst Isle · Level 1-30

    Don't accept this assignment if you value your life. You see that gigantic power core jutting out of the mountain side over yonder? Whoever takes on this burden will need to fight their way through that mountain, battling an army of Sunhawks while protecting me as I rig the core up for demolition.

Also counted by Bloodmyst Isle Quests

Its criteria name 11 quests; others include:

The storyline at a glance

Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.

Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.