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Quest

Intercepting the Message

A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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299678+118via Wowhead (opens the original comment in a new tab)

BE CAREFUL!

If you are working on Loremaster, and have already done Irradiated Crystal Shards, the symbol above his head will be a large blue arrow for the repeatable quest (as is usual), and the yellow exclamation mark WILL NOT show for this quest on the mini map even if you have low level tracking on.

This means that if, like myself, you are relying on the minimap to show you the quests you still need, you might overlook this one if you didn't take it earlier. I was sitting on 698/700 for Loremaster of Kalimdor and this little quest chain put me over the700 mark. I could have saved half an hour if I'd thought about this earlier.

Read all 30 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9779

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9779))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBloodmyst Isle, step 7 of 38
Rewards4,100 XP

Description

It is good to see you again, {name}. I have a quandary that you might be able to solve. Our agents situated behind Sunhawk lines have reported seeing Sunhawk soldiers parsing an unusual document. Unfortunately, we have been unsuccessful in acquiring a copy of the document for ourselves. I need you to go out in the field and try to recover the document. I am certain that if you apply enough pressure, a Sunhawk agent will turn over the information we seek. I leave the use of force to your discretion.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bloodmyst Isle Quest turn-in 34 mapped points
Bloodmyst Isle map showing where to go for Intercepting the MessageTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #106 55.4 55.2

Coordinates

  • Turn-inBloodmyst Isle 55.4, 55.2/way #106 55.4 55.2
  • Objective area (centre of the marked area)Bloodmyst Isle 20.7, 54.8/way #106 20.7 54.8
  • Objective area (centre of the marked area)Bloodmyst Isle 47.8, 46.4/way #106 47.8 46.4
  • Objective area (centre of the marked area)Bloodmyst Isle 38.4, 60.5/way #106 38.4 60.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bloodmyst Isle map

Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:

  • Blood Watch, Bloodmyst IsleAlliance · about 80 yards east
  • The ExodarAlliance · about 1,900 yards south
  • Azure Watch, Azuremyst IsleAlliance · about 2,300 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 1,100 yards west
  • Objective areaabout 310 yards north-west
  • Objective areaabout 570 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP
ReputationExodar +250

Reward details

Reputation: Exodar +250

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Bloodmyst Isle

Part 7 of 38.

Previous: What We Don't Know... · Next: Translations...

  1. 2Declaration of Power
  2. 3What Argus Means to Me
  3. 4Blood Watch
  4. 5What We Know...
  5. 6What We Don't Know...
  6. 7Intercepting the Message
  7. 8Translations...
  8. 9Audience with the Prophet
  9. 10Truth or Fiction
  10. 11I Shoot Magic Into the Darkness
  11. 12The Cryo-Core
  12. 13Searching for Galaen

Showing steps 2 to 13 of 38.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • What We Don't Know...Bloodmyst Isle · Level 1-30

    Our attempts at interrogation have failed miserably, <name>. Torture is - of course - out of the question. What we need is a <race> on the inside. I can cast a spell upon you that would make you appear blood elf and adjust your language.

After this quest

Taken from the storyline's own step order.

  • Translations...Bloodmyst Isle · Level 1-30

    Our chief interrogator, Elysia, is fluent in Thalassian. Take the document to her and see what she has to say.

The storyline at a glance

Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.

Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).

Steps of this storyline count toward:

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.