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Quest

Cloak and Dagger

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Wimbleton+16via Wowhead (opens the original comment in a new tab)

How did everyone in Duskwood get to be 110? All went to college and then graduate school? Something in the water? Parallel universe? Do I need new glasses?
By the way, don't expect Althea to stay sapped for more than about 5 nanoseconds. It's a good tactic but she's not willing to cooperate.

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Quest facts

LevelLevel 10-45
LocationDuskwood, Dalaran
CategoryArtifact
Quest ID42539

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42539))

Requirements

ClassRogue

Read from the Blizzard quest API.

Description

<The cultists seem to have a base of operations in Darkshire. At least Althea Ebonlocke is a member, but it is likely that the entire Night Watch has been compromised.> <The best course of action for now is to retrieve the dark implements for their ritual and make an attempt on Althea's life. Garona will have to wait.>

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Duskwood Objective area 3 mapped points
Duskwood map showing where to go for Cloak and DaggerObjective areaObjective areaObjective area

In-game waypoint: /way #47 73.8 48.7

Dalaran Objective area no plotted point

Coordinates

  • Objective areaDuskwood 73.8, 48.7/way #47 73.8 48.7
  • Objective areaDuskwood 73.6, 43.6/way #47 73.6 43.6
  • Objective areaDuskwood 71.9, 46.5/way #47 71.9 46.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Duskwood map

Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Duskwood:

  • Darkshire, DuskwoodAlliance · about 130 yards north-east
  • Eastvale Logging Camp, ElwynnAlliance · about 1,100 yards north
  • Rebel Camp, Stranglethorn ValeAlliance · about 1,200 yards south-west
  • Bambala, StranglethornHorde · about 1,500 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Kingslayers

Part 4 of 7.

Previous: Codebreaker · Next: Preparation

  1. 1Finishing the Job
  2. 2No Sanctuary
  3. 3Codebreaker
  4. 4Cloak and Dagger
  5. 5Preparation
  6. 6The Unseen Blade
  7. 7The Unseen Blade

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • CodebreakerLevel 10-45

    <The coded message you obtained is protected by powerful magic, rendering it indecipherable by conventional means.> <If you use the cipher you took from Felcaller Whitley you might be able to crack the code, leading you ever closer to both the cult's base of operations and Garona.>

After this quest

Taken from the storyline's own step order.

  • PreparationLevel 10-45

    <With Althea's escape there is only one place to go: Stormwind.> <If Garona is keeping a similar pace on the cult's trail, she's bound to be making preparations to enter the city herself.> <Finding her is paramount before moving into the city.>

The storyline at a glance

The Kingslayers has 7 steps, from Finishing the Job to The Unseen Blade.

Maps its steps are placed on (steps per map): Dalaran (3), Duskwood (2), Blasted Lands (1), Elwynn Forest (1).

Other storylines on the Duskwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.