I was so glad to find that Watcher Ladimore was uncorrupted. My paladin still has Archeus from her father, Morgan Ladimore.
Quest
Cloak and Dagger
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Skull is in the blacksmith shop
Blood is upstairs in the inn.
Althea is in the town hall.
How did everyone in Duskwood get to be 110? All went to college and then graduate school? Something in the water? Parallel universe? Do I need new glasses?
By the way, don't expect Althea to stay sapped for more than about 5 nanoseconds. It's a good tactic but she's not willing to cooperate.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42539))
Requirements
Read from the Blizzard quest API.
Description
<The cultists seem to have a base of operations in Darkshire. At least Althea Ebonlocke is a member, but it is likely that the entire Night Watch has been compromised.> <The best course of action for now is to retrieve the dark implements for their ritual and make an attempt on Althea's life. Garona will have to wait.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaIn-game waypoint: /way #47 73.8 48.7
Coordinates
- Objective areaDuskwood 73.8, 48.7
/way #47 73.8 48.7 - Objective areaDuskwood 73.6, 43.6
/way #47 73.6 43.6 - Objective areaDuskwood 71.9, 46.5
/way #47 71.9 46.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Duskwood map
- Field Reports about 30 yards
- Damned Intruders about 30 yards
- Wolves at Our Heels about 30 yards
- The Night Watch about 30 yards
- Bones That Walk about 30 yards
- Morgan Ladimore about 30 yards
- Mor'Ladim about 30 yards
- The Weathered Grave about 40 yards
- Worgen in the Woods about 40 yards
- The Rotting Orchard about 40 yards
Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Duskwood:
- Darkshire, Duskwood
- Eastvale Logging Camp, Elwynn
- Rebel Camp, Stranglethorn Vale
- Bambala, Stranglethorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Kingslayers
Part 4 of 7.
Previous: Codebreaker · Next: Preparation
- 1Finishing the Job
- 2No Sanctuary
- 3Codebreaker
- 4Cloak and Dagger
- 5Preparation
- 6The Unseen Blade
- 7The Unseen Blade
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Codebreaker
<The coded message you obtained is protected by powerful magic, rendering it indecipherable by conventional means.> <If you use the cipher you took from Felcaller Whitley you might be able to crack the code, leading you ever closer to both the cult's base of operations and Garona.>
After this quest
Taken from the storyline's own step order.
- Preparation
<With Althea's escape there is only one place to go: Stormwind.> <If Garona is keeping a similar pace on the cult's trail, she's bound to be making preparations to enter the city herself.> <Finding her is paramount before moving into the city.>
The storyline at a glance
The Kingslayers has 7 steps, from Finishing the Job to The Unseen Blade.
Maps its steps are placed on (steps per map): Dalaran (3), Duskwood (2), Blasted Lands (1), Elwynn Forest (1).
Other storylines on the Duskwood map
- Duskwood
- Worgen Heritage Armor
- Fulfilling the Prophecy II
- The Scythe of Elune
- An Uncertain Fate
- Elwynn Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.