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Quest

The Unseen Blade

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Umiamz+110via Wowhead (opens the original comment in a new tab)

If anybody has come here frustrated because they keep aggroing the guards and dying, don't give up. I'm an older player with slow reactions and if I can do it, anybody can :)

Just use lots of Sap and Shadowstep. Sap the regular guards and other characters that you have to get close to. When you see a patroller (or anybody else with a blue circle over their head) Shadowstep them then Sap quickly before they aggro.

Apologies if this is obvious - I just thought it might help anybody (like me) who's not an expert player and is tearing their hair out :)

3
Aurleis1+71via Wowhead (opens the original comment in a new tab)

Video Guide: https://www.youtube.com/watch?v=_k9lTf4IVRA

1. The Unseen Blade (Scenario)
• Accept the quest, The Unseen Blade, from [npc=107979] at coords 36.8, 52.6 (Elwynn Forest).

Stage 1 - On High Alert
• Travel northwest to just outside the gates of Stormwind City, at coords 32.2, 49.7.
• Listen to [npc=98094] converse with [npc=108015].
• Activate/maintain your Stealth and proceed into Stormwind City.

Stage 2 - Live Drop
• Travel down the Valley of Heroes, into the Stormwind City Trade District (toward coords 66.1, 76.8), and use Sap on any of the [npc=108058] mobs. They are identifiable with the blue-green "eye" above their heads, while you are under Stealth.
- - The key is to target these mobs well outside of both your and their range, and use Sap as soon as they enter range. It should be noted that they can see through your Stealth at almost the same time as when Sap is available.
- - If you don't Sap them in time, they will use a [spell=218105], and break through your Stealth. If that happens, activate Vanish.
• After reaching 66, 76, proceed into Trias Cheese shop, and go upstairs.
• Click on the [object=251016], located on the table near [npc=108054].

Stage 3 - Tricks of the Trade
• Activate your Stealth, and go downstairs.
• Travel northwest to the Trade District Auction House at 61.6, 72.3.
• Go inside the Auction House/Trader's Hall and use the [spell=214645], you were provided.

Stage 4 - To Catch a Cultist
• Go outside, and use Pick Pocket on a [npc=109966] until you find the [item=139178]. After you receive the it, [spell=218893].

Stage 5 - Rendezvous
• Travel northeast, into the Old Town District to coords 73.9, 61.7.
• Cut through the alley, continuing to 74.7, 55.9.

Stage 6 - We Need Answers
• Click on the door to the tavern to pick the lock, and go inside.
• Kill the [npc=108217] first, followed next with the pair of [npc=108216] mobs.
• After killing the first group, you will face off against [npc=108218] and her pets: [npc=109730] and [npc=109731].

Stage 7 - On the Trail
• After killing [npc=108218], activate your Stealth and exit the building. Proceed northwest toward 70.1, 52.9.
Sap the nearby [npc=108435], as he can also see through your Stealth.
• Once you reach the canals, turn right, proceeding to coords 72.4, 47.2, in the direction of the Keep.
• Use [spell=36554] on [npc=108399], but don't attack him! Instead, continue northeast, and up the stairs, to 82.6, 29.8.
- - Remember to Sap any guards that can see through your stealth, but now also avoid the semi-stealth Explosive Traps located on the ground.
• Enter the Keep, continuing northeast, toward the throne to 84.6, 32.1.
• Use [spell=36554] on the [npc=108333].

Stage 8 - Marked for Death
• After the cut-scene, defeat Melris Malagan.

Stage 9 - Dark Gift
• After killing the Herald, [npc=108222] will drop her daggers on the ground, for you to pick up.
• Pick up [object=251107], to claim your artifact weapon.

Stage 10 - Taking Your Leave (Final Stage)
• [npc=108367] shows up to kick you out of Stormwind City.
• After listening to [npc=108367], you and [npc=108222] will travel southeast to 86.9, 37.2.
• Click the [object=251123].
• Travel back to your Order Hall.
- - One of the entrances is located southeast, in the Glorious Goods store at 52, 70. Enter the store and show your insignia to [npc=97004].
- - Enter the Hidden Corridor and follow it downstairs. Follow the subsequent tunnel to the [zone=8012].
• Turn in the quest to [npc=94141], located at 42.3, 73.8.

Read all 74 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationDalaran, Dalaran, Elwynn Forest
CategoryArtifact
Quest ID42504

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42504))

Requirements

FactionAlliance only
ClassRogue

Read from the Blizzard quest API.

What to do

WhereDalaran, Dalaran, Elwynn Forest
StorylineThe Kingslayers, step 6 of 7
Rewards20g 22s, 27,650 XP

Description

We can't let Stormwind fall to the Legion, and I don't trust Shaw or his SI:7 goons to take care of the Hand on their own. The two of us need to handle this while there's still time. The entire city is on edge from murmurs of the cult's activities. They're as likely to turn on you as they are the cultists if you aren't careful. The other Shadows spoke highly of your skills. Are you in?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dalaran Quest turn-in no plotted point
Dalaran Quest turn-in 2 mapped points
Dalaran map showing where to go for The Unseen BladeTurn-inObjective area

In-game waypoint: /way #627 53.4 71.0

Elwynn Forest Objective area 2 mapped points
Elwynn Forest map showing where to go for The Unseen BladeObjective areaObjective area

In-game waypoint: /way #37 33.2 50.0

Coordinates

  • Turn-inDalaran 53.4, 71.0/way #627 53.4 71.0
  • Objective areaDalaran 53.5, 71.2/way #627 53.5 71.2
  • Objective areaElwynn Forest 33.2, 50.0/way #37 33.2 50.0
  • Objective areaElwynn Forest 36.8, 52.6/way #37 36.8 52.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dalaran map

Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Dalaran:

  • DalaranAlliance and Horde · about 260 yards east
  • Western SuramarAlliance and Horde · about 1,300 yards north
  • Deliverance Point, Broken ShoreAlliance and Horde · about 1,500 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 110 yards east
  • Objective areaabout 120 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience27,650 XP

Storyline

The Kingslayers

Part 6 of 7.

Previous: Preparation · Next: The Unseen Blade

  1. 1Finishing the Job
  2. 2No Sanctuary
  3. 3Codebreaker
  4. 4Cloak and Dagger
  5. 5Preparation
  6. 6The Unseen Blade
  7. 7The Unseen Blade

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • PreparationLevel 10-45

    <With Althea's escape there is only one place to go: Stormwind.> <If Garona is keeping a similar pace on the cult's trail, she's bound to be making preparations to enter the city herself.> <Finding her is paramount before moving into the city.>

Other quests with this name

This one: Alliance only · Rogue · Level 10-45.

The storyline at a glance

The Kingslayers has 7 steps, from Finishing the Job to The Unseen Blade.

Maps its steps are placed on (steps per map): Dalaran (3), Duskwood (2), Blasted Lands (1), Elwynn Forest (1).

Other storylines on the Dalaran map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.