This quest is obtained after you hand in Wolves at Our Heels.
Quest
The Night Watch
A World of Warcraft quest in Duskwood. Facts and objectives from the current retail game data.
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The Night Watch, is a 1642 painting by Rembrandt van Rijn. The Night Watch is one of the most famous Dutch Golden Age paintings.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26645))
Requirements
Read from the Blizzard quest API.
What to do
Description
I'm afraid you're all I've got to help here, {name}. Stormwind's forces are so taxed by greater evils that they can't spare a single footman to protect Darkshire. It's up to me and the rest of the Night Watch to keep our homes safe. There's more threats here than just wolves, unfortunately. Rotting horrors roam near Blind Mary's Haunt, on the southeast outskirts. If they're not kept in check, they'll be visiting our homes in the night. Deal with the undead and report back to me for your bounty.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #47 73.5 46.9
Coordinates
- Turn-inDuskwood 73.5, 46.9
/way #47 73.5 46.9 - Objective area (centre of the marked area)Duskwood 80.5, 59.3
/way #47 80.5 59.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Duskwood map
- Field Reports same spot
- Damned Intruders same spot
- Cloak and Dagger about 30 yards
- Honor the Flame about 140 yards
- Ulthalesh, the Deadwind Harvester about 220 yards
- A Foe of the Dark about 220 yards
- Apocalypse about 220 yards
- The Scythe of Elune about 700 yards
- Waking a Dreamer about 750 yards
- Cry to the Moon about 760 yards
Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Duskwood:
- Darkshire, Duskwood
- Eastvale Logging Camp, Elwynn
- Rebel Camp, Stranglethorn Vale
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Stormwind +250
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Duskwood that reward Stormwind reputation: Vulgar Vul'Gol (+250), Wolves at Our Heels (+250), Seasoned Wolf Kabobs (+250), Dusky Crab Cakes (+250), The Legend of Stalvan (+25), The Stolen Letters (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Duskwood
Part 6 of 42.
Previous: Wolves at Our Heels · Next: Bones That Walk
- 1Worgen in the Woods
- 2The Rotting Orchard
- 3Vile and Tainted
- 4Worgen in the Woods
- 5Wolves at Our Heels
- 6The Night Watch
- 7Bones That Walk
- 8Seasoned Wolf Kabobs
- 9Dusky Crab Cakes
- 10Supplies from Darkshire
- 11Ghost Hair Thread
- 12Return the Comb
Showing steps 1 to 12 of 42.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Wolves at Our Heels
The dire wolves are the most common threat to the townsfolk here. They lurk in the forests on all sides of us, though most are along the north bank of the river. These aren't the runt dogs you see in Elwynn, or wherever you come from. They're big as a man and twice as vicious.
After this quest
Taken from the storyline's own step order.
- Bones That Walk
There's even fouler undead left to deal with, <name>. Tranquil Gardens Cemetery, further south of town, is a place you don't want to be caught in at night. The bones that rise from the ground there are cunning enough to remember how to swing an axe or cast a spell.
The storyline at a glance
Duskwood has 42 steps, from Worgen in the Woods to A Daughter's Love.
Maps its steps are placed on (steps per map): Duskwood (42).
Steps of this storyline count toward:
Other storylines on the Duskwood map
- Worgen Heritage Armor
- Fulfilling the Prophecy II
- The Scythe of Elune
- The Kingslayers
- An Uncertain Fate
- Elwynn Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Duskwood.