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Quest

Damned Intruders

A World of Warcraft quest in Duskwood. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
jlrm365+5via Wowhead (opens the original comment in a new tab)

Just outside the main part of Darkshire, along the road going north, are a couple of spawn points.

/way 74 40
That's the one I used. Mobs spawn regularly, at that point, on either side of the road.

If the middle of town feels like it's being camped, head outward along one of the roads.
There are other points, like the one I mentioned, on the other roads. You don't need to go far.

You'll get the quest done a lot faster, at one of those, than if you'd waited in what might be the busier middle of town.

2
Dedux+3via Wowhead (opens the original comment in a new tab)

The spelling mistake in the quest description really bothers me! haha

Before you depart... we are in desperate need of reinforcements. These reports much reach Commander Gregor. But if you would help us thin the Scourge's numbers first, it would grant us a much needed reprieve.

Definitely should say "must".

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 50-60
LocationDuskwood
CategoryDeath Rising
Quest ID60766

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60766))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Before you depart... we are in desperate need of reinforcements. These reports must reach Commander Gregor. But if you would help us thin the Scourge's numbers first, it would grant us a much needed reprieve.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Duskwood Quest turn-in 11 mapped points
Duskwood map showing where to go for Damned IntrudersTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #47 73.4 47.2

Coordinates

  • Turn-inDuskwood 73.4, 47.2/way #47 73.4 47.2
  • Objective area (centre of the marked area)Duskwood 74.3, 48.3/way #47 74.3 48.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Duskwood map

Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Duskwood:

  • Darkshire, DuskwoodAlliance · about 120 yards north-east
  • Eastvale Logging Camp, ElwynnAlliance · about 1,100 yards north
  • Rebel Camp, Stranglethorn ValeAlliance · about 1,200 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationArgent Crusade +75

Reward details

Reputation: Argent Crusade +75

Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.

Reputation group: Wrath of the Lich King.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

An Uncertain Fate

Part 5 of 7.

Previous: Field Reports · Next: Return of the Scourge

  1. 1An Urgent Request
  2. 2Cause for Distraction
  3. 3Return of the Crusade
  4. 4Field Reports
  5. 5Damned Intruders
  6. 6Return of the Scourge
  7. 7A Message from Icecrown

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Field ReportsLevel 50-60

    The Scourge can strike anytime, anywhere. To counter their unpredictability, the Argent Crusade has secured key locations along the southern road heading east. However, I have yet to receive any reports from our scouts in the field. With the erratic nature of these attacks, I fear the worst.

After this quest

Taken from the storyline's own step order.

  • Return of the ScourgeLevel 50-60

    Deliver my report to Commander Gregor. He must be informed of what we are up against. The Scourge's numbers are on the rise, and if they do not abate... then the Light help us all.

Other quests with this name

This one: Alliance only · Level 50-60.

The storyline at a glance

An Uncertain Fate has 7 steps, from An Urgent Request to A Message from Icecrown.

Maps its steps are placed on (steps per map): Stormwind City (4), Duskwood (2), Icecrown (1).

Other storylines on the Duskwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.