Just outside the main part of Darkshire, along the road going north, are a couple of spawn points.
/way 74 40
That's the one I used. Mobs spawn regularly, at that point, on either side of the road.If the middle of town feels like it's being camped, head outward along one of the roads.
There are other points, like the one I mentioned, on the other roads. You don't need to go far.You'll get the quest done a lot faster, at one of those, than if you'd waited in what might be the busier middle of town.
Quest
Damned Intruders
A World of Warcraft quest in Duskwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The spelling mistake in the quest description really bothers me! haha
Before you depart... we are in desperate need of reinforcements. These reports much reach Commander Gregor. But if you would help us thin the Scourge's numbers first, it would grant us a much needed reprieve.Definitely should say "must".
"and by thinning their numbers I mean try to tag a few of them before the other fifty thousand people here kill the Damned Intruders who are attacking five at a time"
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60766))
Requirements
Read from the Blizzard quest API.
Description
Before you depart... we are in desperate need of reinforcements. These reports must reach Commander Gregor. But if you would help us thin the Scourge's numbers first, it would grant us a much needed reprieve.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #47 73.4 47.2
Coordinates
- Turn-inDuskwood 73.4, 47.2
/way #47 73.4 47.2 - Objective area (centre of the marked area)Duskwood 74.3, 48.3
/way #47 74.3 48.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Duskwood map
- Wolves at Our Heels same spot
- The Night Watch same spot
- Bones That Walk same spot
- Morgan Ladimore same spot
- Mor'Ladim same spot
- The Weathered Grave about 20 yards
- The Legend of Stalvan about 20 yards
- The Stolen Letters about 20 yards
- In A Dark Corner about 20 yards
- Roland's Doom about 20 yards
Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Duskwood:
- Darkshire, Duskwood
- Eastvale Logging Camp, Elwynn
- Rebel Camp, Stranglethorn Vale
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 7 on Wowhead.
Reward details
Reputation: Argent Crusade +75
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Uncertain Fate
Part 5 of 7.
Previous: Field Reports · Next: Return of the Scourge
- 1An Urgent Request
- 2Cause for Distraction
- 3Return of the Crusade
- 4Field Reports
- 5Damned Intruders
- 6Return of the Scourge
- 7A Message from Icecrown
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Field Reports
The Scourge can strike anytime, anywhere. To counter their unpredictability, the Argent Crusade has secured key locations along the southern road heading east. However, I have yet to receive any reports from our scouts in the field. With the erratic nature of these attacks, I fear the worst.
After this quest
Taken from the storyline's own step order.
- Return of the Scourge
Deliver my report to Commander Gregor. He must be informed of what we are up against. The Scourge's numbers are on the rise, and if they do not abate... then the Light help us all.
Other quests with this name
This one: Alliance only · Level 50-60.
The storyline at a glance
An Uncertain Fate has 7 steps, from An Urgent Request to A Message from Icecrown.
Maps its steps are placed on (steps per map): Stormwind City (4), Duskwood (2), Icecrown (1).
Other storylines on the Duskwood map
- Duskwood
- Worgen Heritage Armor
- Fulfilling the Prophecy II
- The Scythe of Elune
- The Kingslayers
- Elwynn Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.