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Quest

Bones That Walk

A World of Warcraft quest in Duskwood. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-30
Quest ID26686

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26686))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDuskwood, step 7 of 42

Description

There's even fouler undead left to deal with, {name}. Tranquil Gardens Cemetery, further south of town, is a place you don't want to be caught in at night. The bones that rise from the ground there are cunning enough to remember how to swing an axe or cast a spell. I shouldn't need to explain how dangerous that makes them. Proceed with caution, but remember the people of Darkshire that will suffer if you falter.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Duskwood Quest turn-in 14 mapped points
Duskwood map showing where to go for Bones That WalkTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #47 73.5 46.9

Coordinates

  • Turn-inDuskwood 73.5, 46.9/way #47 73.5 46.9
  • Objective area (centre of the marked area)Duskwood 79.0, 70.3/way #47 79.0 70.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Duskwood map

Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Duskwood:

  • Darkshire, DuskwoodAlliance · about 120 yards east
  • Eastvale Logging Camp, ElwynnAlliance · about 1,100 yards north
  • Rebel Camp, Stranglethorn ValeAlliance · about 1,200 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 450 yards south
  • Objective areaabout 470 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money10 gold50 silver
Experience5,150 XP
ReputationStormwind +250

Reward details

Pick one of these

TypeMail Chest
Item level16
BindingBinds when picked up
Armor12
Stats+5 Agility or Intellect, +7 Stamina, +6 Critical Strike
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for43 silver46 copper
TypeArmor Finger
Item level16
BindingBinds when picked up
Stats+4 Stamina, +7 Dodge
Suited toProtection, Guardian, Blood, Brewmaster, Vengeance
Sells to vendors for10 silver73 copper
TypeLeather Chest
Item level16
BindingBinds when picked up
Armor8
Stats+5 Agility or Intellect, +7 Stamina, +6 Critical Strike
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for40 silver10 copper
TypeCloth Shoulder
Item level16
BindingBinds when picked up
Armor3
Stats+3 Intellect, +5 Stamina
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for29 silver90 copper

Reputation: Stormwind +250

One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.

Reputation group: Alliance.

Other quests in Duskwood that reward Stormwind reputation: Vulgar Vul'Gol (+250), Wolves at Our Heels (+250), Seasoned Wolf Kabobs (+250), Dusky Crab Cakes (+250), The Night Watch (+250), The Legend of Stalvan (+25).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Duskwood

Part 7 of 42.

Previous: The Night Watch · Next: Seasoned Wolf Kabobs

  1. 2The Rotting Orchard
  2. 3Vile and Tainted
  3. 4Worgen in the Woods
  4. 5Wolves at Our Heels
  5. 6The Night Watch
  6. 7Bones That Walk
  7. 8Seasoned Wolf Kabobs
  8. 9Dusky Crab Cakes
  9. 10Supplies from Darkshire
  10. 11Ghost Hair Thread
  11. 12Return the Comb
  12. 13Deliver the Thread

Showing steps 2 to 13 of 42.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Night WatchDuskwood · Level 10-30

    I'm afraid you're all I've got to help here, <name>. Stormwind's forces are so taxed by greater evils that they can't spare a single footman to protect Darkshire. It's up to me and the rest of the Night Watch to keep our homes safe. There's more threats here than just wolves, unfortunately.

After this quest

Taken from the storyline's own step order.

  • Seasoned Wolf KabobsDuskwood · Level 10-30

    Seasoned wolf kabobs are a house favorite! Sure, I can make you some. But first I'll need the supplies. Bring me five wolf skirt steaks. The dire wolves near the river north of town are good to hunt; I wouldn't stray too far into the woods if I were you.

Also counted by Duskwood Quests

Its criteria name 8 quests; others include:

The storyline at a glance

Duskwood has 42 steps, from Worgen in the Woods to A Daughter's Love.

Maps its steps are placed on (steps per map): Duskwood (42).

Other storylines on the Duskwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.

Guides and routes on this site that cover Duskwood.