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Quest

Dead by Dusk

A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
pelaaja0+22via Wowhead (opens the original comment in a new tab)

It's pretty impressive how the cultists manage to walk around with only 1 femur each. They're learning some truly dark magics from the hoofless zehvra of Barrens or the boars missing their internal organs of Westfall,

2
oozie+4via Wowhead (opens the original comment in a new tab)

came here to post exactly the same thing! you would think Blizz would have learned from the boar liver thing , but no . . . When it said collect 20 i felt sure i would have to kill 10 to get 20 femurs . . but no . .AND each cultist is ofen together with another unwanted mob . . .

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 90
Quest ID91401

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91401))

Requirements

RepeatsDaily

Read from the Blizzard quest API.

What to do

StorylineWhat Remains of Broken Throne, step 4 of 5
Rewards34g 16s, 13,700 XP

Description

De Twilight's Blade cultists have de audacity to try and take back our temple. Kill de peons and bring me their femurs.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Aman Quest turn-in 13 mapped points
Zul'Aman map showing where to go for Dead by DuskTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2437 28.5 76.8

Coordinates

  • Turn-inZul'Aman 28.5, 76.8/way #2437 28.5 76.8
  • Objective area (centre of the marked area)Zul'Aman 25.3, 78.6/way #2437 25.3 78.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Aman map

Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Aman:

  • Torntusk Overlook, Zul'AmanAlliance and Horde · about 490 yards east
  • Atal'Aman, Zul'AmanAlliance and Horde · about 1,400 yards north
  • Acherus: The Ebon HoldAlliance and Horde · about 1,500 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 300 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money34 gold16 silver
Experience13,700 XP

Storyline

What Remains of Broken Throne

Part 4 of 5.

Previous: Blades of the Fallen · Next: Ultra Deadly Ultradon

  1. 1Tomes of Terror
  2. 2Ashes of the Void
  3. 3Blades of the Fallen
  4. 4Dead by Dusk
  5. 5Ultra Deadly Ultradon

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Blades of the FallenZul'Aman · Level 90

    After de battle we left a lot of our weapons behind. Please go collect dem so de Twilight's Blade doesn't get dem.

After this quest

Taken from the storyline's own step order.

  • Ultra Deadly UltradonZul'Aman · Level 90

    I saw some of de void elementals doing a sketchy ritual in de center of the battlefield. It looked like dey were summoning some void creatures. Make sure whatever dey summon is dealt with.

Other daily quests in Zul'Aman

The storyline at a glance

What Remains of Broken Throne has 5 steps, from Tomes of Terror to Ultra Deadly Ultradon.

Maps its steps are placed on (steps per map): Zul'Aman (5).

Other storylines on the Zul'Aman map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.