Questgiver is hanging out at the dock entrance in Darzar'alor.
Quest
Righting Wrongs
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So for Horde you have to complete a raid to continue the campaign story? I havent done Dazar'alor on my Alliance toon and I am able to continue the story. Its like one hand is not paying attention to what the other hand is doing. Its like you have Blizzard Horde setting one standard and Blizzard Alliance setting a different one. Just seems a bit uneven.
I opened a ticket the other day and this was confirmed today by Blizzard support. The Jaina raid is required to continue the war campaign.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55124))
Description
Champion! I come with an urgent request from Baine Bloodhoof. He asks that you meet him at Plunder Harbor to help him with a... sensitive situation. You must tell no one of this request, {class}. Ancestors watch over you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #895 87.4 49.8
Coordinates
- Turn-inTiragarde Sound 87.4, 49.8
/way #895 87.4 49.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Parleyin' Wit Pirates about 10 yards
- Spike the Punch about 10 yards
- A Change in Direction about 10 yards
- I'm the Captain Now about 10 yards
- Marking Our Territory about 20 yards
- Cannonball Collection about 20 yards
- Thar She Blows! about 20 yards
- Champion: Shadow Hunter Ty'jin about 20 yards
- Breaking Kul Tiran Will about 40 yards
- Catching a Ride about 80 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Plunder Harbor, Tiragarde Sound
- Bridgeport, Tiragarde Sound
- Eastpoint Station, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 31 comments
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Storyline
Testing Loyalties
Part 2 of 8.
Baine Bloodhoof has determined that Derek Proudmoore cannot be used as a weapon against the Alliance, and requests your aid in freeing him.
Previous: Righting Wrongs · Next: Ships in the Night
- 1Righting Wrongs
- 2Righting Wrongs
- 3Ships in the Night
- 4Under Lock and Keys
- 5Dead in the Water
- 6A Bitter Reunion
- 7Under False Colors
- 8Under False Colors
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Ships in the Night
Sylvanas has gone too far this time. We may be at war with the Alliance, but there are certain lines we cannot cross. I must right this situation, but I need your assistance. Derek Proudmoore is being held on the Swift Vengeance, which is moored in the harbor here for supplies.
The storyline at a glance
Testing Loyalties has 8 steps, from Righting Wrongs to Under False Colors.
Maps its steps are placed on (steps per map): Tiragarde Sound (5), Dazar'alor (2), Dustwallow Marsh (1).
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.