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Quest

Spike the Punch

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 35-60
CategoryHorde War Campaign
Quest ID51437

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51437))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

Step one in causing a mutiny? Make it seem like leadership is incompetent. If the captain wants to sell our souls to the Ashvanes, we're going to need to get dirty. I hate to say it... but we've got to muck up the booze. That'll make the crew angry at the captain before you can even blink.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 8 mapped points
Tiragarde Sound map showing where to go for Spike the PunchTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #895 87.3 50.0

Coordinates

  • Turn-inTiragarde Sound 87.3, 50.0/way #895 87.3 50.0
  • Objective area (centre of the marked area)Tiragarde Sound 87.6, 51.4/way #895 87.6 51.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Plunder Harbor, Tiragarde SoundHorde · about 30 yards south
  • Tol Dagor, Tiragarde SoundHorde · about 1,100 yards east
  • Timberfell Outpost, Tiragarde SoundHorde · about 1,100 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

A Pirate's Life for We

Part 4 of 11.

Shadow Hunter Ty'jin has made contact with a mutinous pirate crew in Tiragarde Sound. This could be our foothold into the heart of Kul Tiras.

Previous: Parleyin' Wit Pirates · Next: Cannonball Collection

  1. 1Shiver Me Timbers
  2. 2Swashbuckling in Style
  3. 3Parleyin' Wit Pirates
  4. 4Spike the Punch
  5. 5Cannonball Collection
  6. 6A Change in Direction
  7. 7Thar She Blows!
  8. 8I'm the Captain Now
  9. 9Marking Our Territory
  10. 10Champion: Shadow Hunter Ty'jin
  11. 11Return to Zuldazar

Also part of: Gaining a Foothold (part 13 of 42).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Parleyin' Wit PiratesLevel 35-60

    Some a dese pirates be unhappy wit' da leadership. I been hearin' dey're da last truly free pirates. Da rest be sellin' out ta some lady named Ashvane. I don' really care 'bout dat, but da captain of dese Fogsail Freebootas is tinkin' 'bout sellin' out too.

After this quest

Taken from the storyline's own step order.

  • Cannonball CollectionLevel 35-60

    Walkin' through da harbor gave me some ideas, boss-mon. Ya see dem big guys wit' da cannonballs? Collect some a dat ammo and bring it ta me. I tink I be havin' a use for it.

The storyline at a glance

A Pirate's Life for We has 11 steps, from Shiver Me Timbers to Return to Zuldazar.

Maps its steps are placed on (steps per map): Tiragarde Sound (10), Zuldazar (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Zandalar and Kul Tiras.

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.