You literally "spike" these by stabbing a spike into the kegs.
Quest
Spike the Punch
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's called "spiking" the punch because you literally... you just put big spikes in them.
UGHHHHHH
LOVE the quest completion text on this one.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51437))
Requirements
Read from the Blizzard quest API.
Description
Step one in causing a mutiny? Make it seem like leadership is incompetent. If the captain wants to sell our souls to the Ashvanes, we're going to need to get dirty. I hate to say it... but we've got to muck up the booze. That'll make the crew angry at the captain before you can even blink.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #895 87.3 50.0
Coordinates
- Turn-inTiragarde Sound 87.3, 50.0
/way #895 87.3 50.0 - Objective area (centre of the marked area)Tiragarde Sound 87.6, 51.4
/way #895 87.6 51.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Righting Wrongs about 10 yards
- Breaking Kul Tiran Will about 30 yards
- Catching a Ride about 80 yards
- When a Plan Comes Together about 160 yards
- The Bulk of the Guard about 160 yards
- Life Held Hostage about 160 yards
- Return to the Harbor about 160 yards
- Old Colleagues about 160 yards
- Mech versus Airship about 170 yards
- Under Lock and Keys about 230 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Plunder Harbor, Tiragarde Sound
- Tol Dagor, Tiragarde Sound
- Timberfell Outpost, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 15 on Wowhead.
Storyline
A Pirate's Life for We
Part 4 of 11.
Shadow Hunter Ty'jin has made contact with a mutinous pirate crew in Tiragarde Sound. This could be our foothold into the heart of Kul Tiras.
Previous: Parleyin' Wit Pirates · Next: Cannonball Collection
- 1Shiver Me Timbers
- 2Swashbuckling in Style
- 3Parleyin' Wit Pirates
- 4Spike the Punch
- 5Cannonball Collection
- 6A Change in Direction
- 7Thar She Blows!
- 8I'm the Captain Now
- 9Marking Our Territory
- 10Champion: Shadow Hunter Ty'jin
- 11Return to Zuldazar
Also part of: Gaining a Foothold (part 13 of 42).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Parleyin' Wit Pirates
Some a dese pirates be unhappy wit' da leadership. I been hearin' dey're da last truly free pirates. Da rest be sellin' out ta some lady named Ashvane. I don' really care 'bout dat, but da captain of dese Fogsail Freebootas is tinkin' 'bout sellin' out too.
After this quest
Taken from the storyline's own step order.
- Cannonball Collection
Walkin' through da harbor gave me some ideas, boss-mon. Ya see dem big guys wit' da cannonballs? Collect some a dat ammo and bring it ta me. I tink I be havin' a use for it.
The storyline at a glance
A Pirate's Life for We has 11 steps, from Shiver Me Timbers to Return to Zuldazar.
Maps its steps are placed on (steps per map): Tiragarde Sound (10), Zuldazar (1).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.