To get [npc=38703] to show up,
you must first complete the following quests in Gadgetzan,
from the other [npc=38534]:Seaside Salvage and Puddle Stomping
followed by
Rocket Rescue
and finally
Momentum which directs you to meet her in Lost Rigger Cove.
Quest
Dead Man's Chest
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Classes that regularly use AOE effects, be warned that the gnomes can and will beat you down if you're not careful. Very easy to pull more than expected.
A reference to the sea shanty "Dead Man's Chest" from the novel Treasure Island, or the movie "Pirates of the Caribbean: Dead Man's Chest" (which is probably a reference to the shanty itself).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24927))
Requirements
Read from the Blizzard quest API.
What to do
Description
Look, babe, you should be able to see what's happening here pretty easily. There's pirates, there's goblins, the goblins are fighting the pirates. There's some sad little gnomes trying to fight the pirates too. I'll make it nice and simple for you: we need to kill a lot of pirates. Go do that, 'kay? We don't want the gnomes killing more than us, after all.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #71 71.8 45.5
Coordinates
- Turn-inTanaris 71.8, 45.5
/way #71 71.8 45.5 - Objective area (centre of the marked area)Tanaris 73.0, 46.6
/way #71 73.0 46.6 - Objective areaTanaris 71.9, 45.4
/way #71 71.9 45.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- The Great Detective about 680 yards
- Warn the Detective about 680 yards
- Toy Trouble about 680 yards
- The Final Toy about 680 yards
- Secret in the Sands about 680 yards
- Festive Reflections about 680 yards
- Short Circuit about 1,120 yards
- Tearing at the Seams about 1,200 yards
- Desecrate this Fire! about 1,570 yards
- Orders of Magnitude about 1,630 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tanaris:
- Bootlegger Outpost, Tanaris
- Gadgetzan, Tanaris
- Fizzle & Pozzik's Speedbarge, Thousand Needles
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Tanaris map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Tanaris
Part 14 of 48.
Previous: Rocket Rescue · Next: To The Ground!
- 9Captain Dreadbeard
- 10All Cheered Out
- 11Seaside Salvage
- 12Puddle Stomping
- 13Rocket Rescue
- 14Dead Man's Chest
- 15To The Ground!
- 16Booty Duty
- 17Going Off-Task
- 18Filling Our Pockets
- 19Captain Dreadbeard
- 20Bootlegger Outpost
Showing steps 9 to 20 of 48.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rocket Rescue
Alright, <name>. We've done enough small jobs around here; it's time to seal the deal. The ruins of Steamwheedle Port are still full of hapless Steamwheedle goblins, waiting to be rescued. Every single one of them is a potential future customer.
After this quest
Taken from the storyline's own step order.
- To The Ground!
I've conducted a thorough appraisal of the real estate here and, unfortunately, its market value is just far too low to be of any use. We're going to have to renovate. Luckily for you, I've learned a few things about arson. Hopefully you have too!
Other quests with this name
This one: Horde only · Tanaris · Level 15-30.
The storyline at a glance
Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.
Maps its steps are placed on (steps per map): Tanaris (48).
Steps of this storyline count toward:
Other storylines on the Tanaris map
- Suspicious Munitions
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.