Zen'tabra - "I wouldn't dis final fight, Champion. I will leap inta battle in my feral form. Choose me and I will fight bravely."
Broll Bearmantle - "I bring the ferocity of the bear to the battle! I can taunt enemies, if you will attack them and heal me."
Mylune - "Hi Champion! I think it's time for those nasty nightmare demons to scram! If you choose to help you, I'll call upon the balance of nature to smite our enemies!"
Sylendra Gladesong - "Greetings Champion. I am glad to lend my aid to the fight. If you wish me to accompany you, I will restore your health and help keep you alive.
I just picked Mylune, she did hurricane AoE and single target [spell=197323], but you'll mainly just use the extra spell [spell=215419].
Quest
Defenders of the Dream
A World of Warcraft quest in Malorne's Nightmare. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Took Zen'tabra to see what the difference would be. I would probably recommend someone with AoE or healing as it may help with some of the objectives. I don't think it matters too much who you do take, unless you are going as resto. Pro Tip: explore, explore! There's a lot of little cool things to see and famous names, so worth just having a quick wander around in between #2 and #3 of the list above.
Here's the remainder of the Druid Order Hall Campaign:
Previous quest: Enter Nightmare: Go through the Nightmare Portal in the Emerald Dreamway
- Grand Finale 1 of 5: Defenders of the Dream: Choose an ally
- Grand Finale 2 of 5: The War of the Ancients: Win the war of the ancients
- Grand Finale 3 of 5: Archimonde, The Defiler: Defeat Archimonde
- Grand Finale 4 of 5: The Demi-God's Return: Receive Malorne's blessing
- Grand Finale 5 of 5: A Hero's Weapon: Approach the indicated location before the Seed of Ages and raise your weapon
Congratulations, Archdruid!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42050))
Requirements
Read from the Blizzard quest API.
Description
Never has our order faced such a difficult challenge. To succeed, we must rely on each other's strengths. However, we only have a few defenders to spare for the battle ahead. Broll, Sylendra, Zen'tabra, and Mylune have all volunteered to accompany you into the valley below, but I can only spare one. Which one will you choose to aid you in battle?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #760 61.2 65.2
Coordinates
- Turn-inMalorne's Nightmare 61.2, 65.2
/way #760 61.2 65.2 - Objective areaMalorne's Nightmare 65.1, 67.2
/way #760 65.1 67.2 - Objective areaMalorne's Nightmare 62.9, 66.7
/way #760 62.9 66.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 14 on Wowhead.
Storyline
The Eternal Dream III
Part 6 of 11.
Previous: Enter Nightmare · Next: The War of the Ancients
- 1Powering the Portal
- 2Focusing the Energies
- 3Focusing the Energies
- 4Defending the Isles
- 5Enter Nightmare
- 6Defenders of the Dream
- 7The War of the Ancients
- 8Archimonde, The Defiler
- 9The Demi-God's Return
- 10Champion: Remulos
- 11The Emerald Nightmare: The Emerald Nightmare
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Enter Nightmare
The portal to the nightmare is ready, <name>. Remulos and the others have already gone ahead. There is no telling what horrors await on the other side, <name>. Good luck.
After this quest
Taken from the storyline's own step order.
- The War of the Ancients
To free Malorne, we must win the War of the Ancients. A millennia ago, this battle took the combined efforts of the greatest defenders of our world. To win now, we must do the same.
The storyline at a glance
The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.
Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).
Steps of this storyline count toward:
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream II
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.