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Quest

Defenders of the Dream

A World of Warcraft quest in Malorne's Nightmare. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Petiepotter+70via Wowhead (opens the original comment in a new tab)

Zen'tabra - "I wouldn't dis final fight, Champion. I will leap inta battle in my feral form. Choose me and I will fight bravely."

Broll Bearmantle - "I bring the ferocity of the bear to the battle! I can taunt enemies, if you will attack them and heal me."

Mylune - "Hi Champion! I think it's time for those nasty nightmare demons to scram! If you choose to help you, I'll call upon the balance of nature to smite our enemies!"

Sylendra Gladesong - "Greetings Champion. I am glad to lend my aid to the fight. If you wish me to accompany you, I will restore your health and help keep you alive.

I just picked Mylune, she did hurricane AoE and single target [spell=197323], but you'll mainly just use the extra spell [spell=215419].

2
TheObawan+40via Wowhead (opens the original comment in a new tab)

Took Zen'tabra to see what the difference would be. I would probably recommend someone with AoE or healing as it may help with some of the objectives. I don't think it matters too much who you do take, unless you are going as resto. Pro Tip: explore, explore! There's a lot of little cool things to see and famous names, so worth just having a quick wander around in between #2 and #3 of the list above.

3
newsushi+37via Wowhead (opens the original comment in a new tab)

Here's the remainder of the Druid Order Hall Campaign:

Previous quest: Enter Nightmare: Go through the Nightmare Portal in the Emerald Dreamway

Congratulations, Archdruid!

Read all 14 on Wowhead ↗

Quest facts

LevelLevel 45
CategoryDruid Campaign
Quest ID42050

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42050))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

Never has our order faced such a difficult challenge. To succeed, we must rely on each other's strengths. However, we only have a few defenders to spare for the battle ahead. Broll, Sylendra, Zen'tabra, and Mylune have all volunteered to accompany you into the valley below, but I can only spare one. Which one will you choose to aid you in battle?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Malorne's Nightmare Quest turn-in 5 mapped points
Malorne's Nightmare map showing where to go for Defenders of the DreamTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #760 61.2 65.2

Coordinates

  • Turn-inMalorne's Nightmare 61.2, 65.2/way #760 61.2 65.2
  • Objective areaMalorne's Nightmare 65.1, 67.2/way #760 65.1 67.2
  • Objective areaMalorne's Nightmare 62.9, 66.7/way #760 62.9 66.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards east
  • Objective areaabout 60 yards east
  • Objective areaabout 30 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Eternal Dream III

Part 6 of 11.

Previous: Enter Nightmare · Next: The War of the Ancients

  1. 1Powering the Portal
  2. 2Focusing the Energies
  3. 3Focusing the Energies
  4. 4Defending the Isles
  5. 5Enter Nightmare
  6. 6Defenders of the Dream
  7. 7The War of the Ancients
  8. 8Archimonde, The Defiler
  9. 9The Demi-God's Return
  10. 10Champion: Remulos
  11. 11The Emerald Nightmare: The Emerald Nightmare

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Enter NightmareLevel 45

    The portal to the nightmare is ready, <name>. Remulos and the others have already gone ahead. There is no telling what horrors await on the other side, <name>. Good luck.

After this quest

Taken from the storyline's own step order.

  • The War of the AncientsLevel 45

    To free Malorne, we must win the War of the Ancients. A millennia ago, this battle took the combined efforts of the greatest defenders of our world. To win now, we must do the same.

The storyline at a glance

The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.

Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.