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Quest

Archimonde, The Defiler

A World of Warcraft quest in Malorne's Nightmare. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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Malacasta+4via Wowhead (opens the original comment in a new tab)

When Malorne casts Shadowfel Burst on you you will be knocked into the air. Falling down may kill you. To lessen the falling damage move to the green healing spot on the floor. The one with the shiny light and the leaves. This spot will also triple any healing you receive.

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Quest facts

LevelLevel 45
CategoryDruid Campaign
Quest ID42054

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42054))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

We have turned the battle, {name}! The Burning Legion is greatly weakened. Only one task remains. Malorne is locked in battle with Archimonde, the demon that slew him ten thousand years ago. Remember, {name}, we are trapped in Malorne's nightmare. There is no telling what will manifest here, but we MUST do something. May Elune guide us, {name}.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Malorne's Nightmare Quest turn-in 3 mapped points
Malorne's Nightmare map showing where to go for Archimonde, The DefilerTurn-inObjective areaObjective area

In-game waypoint: /way #760 66.2 67.0

Coordinates

  • Turn-inMalorne's Nightmare 66.2, 67.0/way #760 66.2 67.0
  • Objective areaMalorne's Nightmare 25.3, 31.2/way #760 25.3 31.2
  • Objective areaMalorne's Nightmare 61.4, 65.7/way #760 61.4 65.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 640 yards north-west
  • Objective areaabout 70 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Eternal Dream III

Part 8 of 11.

Previous: The War of the Ancients · Next: The Demi-God's Return

  1. 1Powering the Portal
  2. 2Focusing the Energies
  3. 3Focusing the Energies
  4. 4Defending the Isles
  5. 5Enter Nightmare
  6. 6Defenders of the Dream
  7. 7The War of the Ancients
  8. 8Archimonde, The Defiler
  9. 9The Demi-God's Return
  10. 10Champion: Remulos
  11. 11The Emerald Nightmare: The Emerald Nightmare

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The War of the AncientsLevel 45

    To free Malorne, we must win the War of the Ancients. A millennia ago, this battle took the combined efforts of the greatest defenders of our world. To win now, we must do the same.

After this quest

Taken from the storyline's own step order.

  • The Demi-God's ReturnLevel 45

    <Malorne's voice echoes in your mind.> Mortal you may be, but your valor is worthy of the ancient gods. Nature's spirit lives in you - vibrant, wild, and ferocious. I witness in you the essence of nature's spark - the WILL to survive. Our triumph here will be spoken of for ages to come, <name>.

The storyline at a glance

The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.

Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.