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Quest

Enter Nightmare

Quest facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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newsushi+35via Wowhead (opens the original comment in a new tab)

Here's the remainder of the Druid Order Hall Campaign:

Previous quest: Focusing the Energies: Collect 10 Blood of Sargeras

Congratulations, Archdruid!

Read all 17 on Wowhead ↗

Quest facts

LevelLevel 45
LocationMalorne's Nightmare, Emerald Dreamway, The Dreamgrove
CategoryDruid Campaign
Quest ID42051

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42051))

Requirements

Read from the Blizzard quest API.

Description

The portal to the nightmare is ready, {name}. Remulos and the others have already gone ahead. There is no telling what horrors await on the other side, {name}. Good luck.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Malorne's Nightmare Quest turn-in 1 mapped point
Malorne's Nightmare map showing where to go for Enter NightmareTurn-in

In-game waypoint: /way #760 61.4 65.7

Emerald Dreamway Objective area 1 mapped point
Emerald Dreamway map showing where to go for Enter NightmareObjective area

In-game waypoint: /way #715 81.8 39.9

The Dreamgrove Objective area no plotted point

Coordinates

  • Turn-inMalorne's Nightmare 61.4, 65.7/way #760 61.4 65.7
  • Objective areaEmerald Dreamway 81.8, 39.9/way #715 81.8 39.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Eternal Dream III

Part 5 of 11.

Previous: Defending the Isles · Next: Defenders of the Dream

  1. 1Powering the Portal
  2. 2Focusing the Energies
  3. 3Focusing the Energies
  4. 4Defending the Isles
  5. 5Enter Nightmare
  6. 6Defenders of the Dream
  7. 7The War of the Ancients
  8. 8Archimonde, The Defiler
  9. 9The Demi-God's Return
  10. 10Champion: Remulos
  11. 11The Emerald Nightmare: The Emerald Nightmare

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Defending the IslesLevel 45

    As druids, our charge is to defend nature... and in turn, our home, Azeroth. Conflict breaks out all across the Broken Isles. The Burning Legion pushes forward, and numerous allies call out for our aid. We must focus our efforts on defense, before we can mount an offense against the Nightmare.

After this quest

Taken from the storyline's own step order.

  • Defenders of the DreamLevel 45

    Never has our order faced such a difficult challenge. To succeed, we must rely on each other's strengths. However, we only have a few defenders to spare for the battle ahead. Broll, Sylendra, Zen'tabra, and Mylune have all volunteered to accompany you into the valley below, but I can only spare one.

The storyline at a glance

The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.

Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.