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Quest

The Emerald Nightmare: The Emerald Nightmare

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Erognaf+87via Wowhead (opens the original comment in a new tab)

Really don't follow the line of thinking for this quest...

"Druid! Head to the emerald nightmare. There you must defeat the lord of corruption who has killed millions and corrupted Gods and entire Worlds!"

"Sorry, fresh out of rewards for you, but I have 58 gold in my pocket you can have."

Read all 27 on Wowhead ↗

Quest facts

LevelLevel 45
LocationThe Dreamgrove, The Emerald Nightmare
CategoryDruid Campaign
TypeRaid
Quest ID42432

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42432))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

The Lord of Nightmare, Xavius, is still out there. Cenarius is still in grave danger, deep within the Rift of Aln. Summon your greatest allies, {name}. If we are to stare into the face of the Nightmare, we had best be ready. Once you are ready, enter the Emerald Nightmare and defeat all the horrors you find there.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Dreamgrove Quest turn-in no plotted point
The Emerald Nightmare Objective area no plotted point

Nearby on the The Dreamgrove map

Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Dreamgrove:

  • The Dreamgrove, Val'sharah (Druids Only)Alliance and Horde · about 200 yards north-east
  • The DreamgroveAlliance and Horde · about 500 yards north-east
  • Bradensbrook, Val'sharahAlliance and Horde · about 1,200 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money60 gold66 silver
Experience9,200 XP

Storyline

The Eternal Dream III

Part 11 of 11.

Previous: Champion: Remulos

  1. 1Powering the Portal
  2. 2Focusing the Energies
  3. 3Focusing the Energies
  4. 4Defending the Isles
  5. 5Enter Nightmare
  6. 6Defenders of the Dream
  7. 7The War of the Ancients
  8. 8Archimonde, The Defiler
  9. 9The Demi-God's Return
  10. 10Champion: Remulos
  11. 11The Emerald Nightmare: The Emerald Nightmare

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

The storyline at a glance

The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.

Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.