Really don't follow the line of thinking for this quest...
"Druid! Head to the emerald nightmare. There you must defeat the lord of corruption who has killed millions and corrupted Gods and entire Worlds!"
"Sorry, fresh out of rewards for you, but I have 58 gold in my pocket you can have."
Quest
The Emerald Nightmare: The Emerald Nightmare
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Use Looking for raid and queue for the "Rift-of-aln".
Easy peasy :)
The Emerald Nightmare
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42432))
Requirements
Read from the Blizzard quest API.
Description
The Lord of Nightmare, Xavius, is still out there. Cenarius is still in grave danger, deep within the Rift of Aln. Summon your greatest allies, {name}. If we are to stare into the face of the Nightmare, we had best be ready. Once you are ready, enter the Emerald Nightmare and defeat all the horrors you find there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Dreamgrove map
- A New Beginning same spot
- Another Weapon of Old same spot
- More Weapons of Old same spot
- Weapons of the Ancients same spot
- Nature's Advance same spot
- Talon's Call same spot
- Champion: Naralex same spot
- To The Dreamgrove same spot
- Cleansing the Mother Tree same spot
- Reconvene same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 27 comments
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Storyline
The Eternal Dream III
Part 11 of 11.
Previous: Champion: Remulos
- 1Powering the Portal
- 2Focusing the Energies
- 3Focusing the Energies
- 4Defending the Isles
- 5Enter Nightmare
- 6Defenders of the Dream
- 7The War of the Ancients
- 8Archimonde, The Defiler
- 9The Demi-God's Return
- 10Champion: Remulos
- 11The Emerald Nightmare: The Emerald Nightmare
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
The storyline at a glance
The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.
Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).
Steps of this storyline count toward:
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream II
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.