Here's the remainder of the Druid Order Hall Campaign:
- Gathering the Dreamweavers: 5 8-hour, 3-follower missions
- The Way to Nordrassil: Speak to Archdruid Hamuul Runetotem in the Emerald Dreamway
- Archdruid Hamuul Runetotem 1 of 6: Enduring the Nightmare: Kill 12 aberrations of Nightmare
- Archdruid Hamuul Runetotem 2 of 6: Teensy Weensies!: Use Mylune's Flute to gather 15 Teensy Weensy Fae Dragons
- Archdruid Hamuul Runetotem 3 of 6: Cleaning Up: Cleanse 100 Nightmare Creep
- Archdruid Hamuul Runetotem 4 of 6: A Dying Dream: Kill Witherheart
- Archdruid Hamuul Runetotem 4 of 6: Communing With Malorne: Speak to Remulos at Nordrassil
- Archdruid Hamuul Runetotem 5 of 6: A New Beginning: Meet Archdruid Rensar Greathoof at the Dreamgrove
- Brightwing 1 of 4: The Cycle Continues: Plant 100 Dream Seeds on corpses
- Brightwing 2 of 4: Eye of Azshara: Cleansing the Dreamway: Collect 25 Rarefied Water from the naga in the [zone=8040]
- Brightwing 3 of 4: The Pendant of Starlight: Retrieve the Pendant of Starlight from Abyssal Queen Sha'rathra, who patrols along the coast of Val'sharah
- Brightwing 4 of 4: Champion: Brightwing: Recruit Brightwing
- Archdruid Hamuul Runetotem 6 of 6: Champion: Hamuul Runetotem: Recruit Hamuul Runetotem
- Keeper Remulos 1 of 3: Powering the Portal: 5 4-hour, 3-follower missions
- Keeper Remulos 2 of 3: Focusing the Energies: Collect 10 Blood of Sargeras
- Keeper Remulos 3 of 3: Enter Nightmare: Go through the Nightmare Portal in the Emerald Dreamway
- Grand Finale 1 of 5: Defenders of the Dream: Choose an ally
- Grand Finale 2 of 5: The War of the Ancients: Win the war of the ancients
- Grand Finale 3 of 5: Archimonde, The Defiler: Defeat Archimonde
- Grand Finale 4 of 5: The Demi-God's Return: Receive Malorne's blessing
- Grand Finale 5 of 5: A Hero's Weapon: Approach the indicated location before the Seed of Ages and raise your weapon
Congratulations, Archdruid!
Quest
Gathering the Dreamweavers
A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Can someone explain why I have to save Thisalee Crow from sea giants when she's sitting on a root literally 40 yards away?
After I completed the mission to get me to 4/5, I didn't see the next one pop up on the board.
I had one of my followers assigned to assist me in the world. I unassigned him and the quest popped up in the list.
Hope that helps.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42037))
Requirements
Read from the Blizzard quest API.
Description
Now that you've recovered the Idol of the Wilds, it's time to put it to use to commune with Malorne. However, the ritual will need the combined power of many druids. Send your champions to gather the druids of our order, and tell them to meet us in Nordrassil. We will need to do this together.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Dreamgrove map
- Powering the Portal same spot
- Champion: Remulos same spot
- Weapons of Legend same spot
- The Dreamer Returns same spot
- Dire Growth same spot
- The Fangs of Ashamane same spot
- Growing Power same spot
- Grovebound same spot
- To The Dreamgrove same spot
- Idol of the Wilds same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 23 on Wowhead.
Storyline
The Eternal Dream II
Part 1 of 19.
Next: The Protectors
- 1Gathering the Dreamweavers
- 2The Protectors
- 3Neltharion's Lair: Essence of Tenacity
- 4Halls of Valor: Essence of Ferocity
- 5Darkheart Thicket: Essence of Regrowth
- 6Eye of Azshara: Essence of Balance
- 7The Way to Nordrassil
- 8Enduring the Nightmare
- 9Teensy Weensies!
- 10Cleaning Up
- 11A Dying Dream
- 12Communing With Malorne
Showing steps 1 to 12 of 19.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Protectors
To fully unlock the powers of the Idol, we will need four manifestations of the wilds - an essence of ferocity, essence of regrowth, essence of balance, and essence of tenacity. To find these essences, we must consult the protectors of the forest.
The storyline at a glance
The Eternal Dream II has 19 steps, from Gathering the Dreamweavers to Champion: Brightwing.
Maps its steps are placed on (steps per map): The Dreamgrove (9), Emerald Dreamway (9), Mount Hyjal (1).
Steps of this storyline count toward:
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream III
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.