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Quest

Gathering the Dreamweavers

A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
newsushi+42via Wowhead (opens the original comment in a new tab)

Here's the remainder of the Druid Order Hall Campaign:

Congratulations, Archdruid!

Read all 23 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationThe Dreamgrove
CategoryDruid Campaign
Quest ID42037

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42037))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

Now that you've recovered the Idol of the Wilds, it's time to put it to use to commune with Malorne. However, the ritual will need the combined power of many druids. Send your champions to gather the druids of our order, and tell them to meet us in Nordrassil. We will need to do this together.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Dreamgrove Quest turn-in no plotted point

Nearby on the The Dreamgrove map

Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Dreamgrove:

  • The Dreamgrove, Val'sharah (Druids Only)Alliance and Horde · about 190 yards north-east
  • The DreamgroveAlliance and Horde · about 490 yards north-east
  • Bradensbrook, Val'sharahAlliance and Horde · about 1,200 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards east
  • Objective areaabout 70 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Eternal Dream II

Part 1 of 19.

Next: The Protectors

  1. 1Gathering the Dreamweavers
  2. 2The Protectors
  3. 3Neltharion's Lair: Essence of Tenacity
  4. 4Halls of Valor: Essence of Ferocity
  5. 5Darkheart Thicket: Essence of Regrowth
  6. 6Eye of Azshara: Essence of Balance
  7. 7The Way to Nordrassil
  8. 8Enduring the Nightmare
  9. 9Teensy Weensies!
  10. 10Cleaning Up
  11. 11A Dying Dream
  12. 12Communing With Malorne

Showing steps 1 to 12 of 19.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • The ProtectorsLevel 10-45

    To fully unlock the powers of the Idol, we will need four manifestations of the wilds - an essence of ferocity, essence of regrowth, essence of balance, and essence of tenacity. To find these essences, we must consult the protectors of the forest.

The storyline at a glance

The Eternal Dream II has 19 steps, from Gathering the Dreamweavers to Champion: Brightwing.

Maps its steps are placed on (steps per map): The Dreamgrove (9), Emerald Dreamway (9), Mount Hyjal (1).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.