I found out that other classes do 5 missions at this point in their campaign, yet druids have to do 10?
Quest
Powering the Portal
A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest needs an update - just making it so the missions award 2 shards each would be perfect in my opinion.
Here's the remainder of the Druid Order Hall Campaign:
Previous quest: Champion: Hamuul Runetotem: Recruit Hamuul Runetotem
- Keeper Remulos 1 of 3: Powering the Portal: 10 4-hour, 3-follower missions
- Keeper Remulos 2 of 3: Focusing the Energies: Collect 10 Blood of Sargeras
- Keeper Remulos 3 of 3: Enter Nightmare: Go through the Nightmare Portal in the Emerald Dreamway
- Grand Finale 1 of 5: Defenders of the Dream: Choose an ally
- Grand Finale 2 of 5: The War of the Ancients: Win the war of the ancients
- Grand Finale 3 of 5: Archimonde, The Defiler: Defeat Archimonde
- Grand Finale 4 of 5: The Demi-God's Return: Receive Malorne's blessing
- Grand Finale 5 of 5: A Hero's Weapon: Approach the indicated location before the Seed of Ages and raise your weapon
Congratulations, Archdruid!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42049))
Requirements
Read from the Blizzard quest API.
Description
If Malorne is trapped in the Nightmare, we must try to save him. It may sound like a fool's errand, but we cannot sit by idly. There is an abandoned portal within the Emerald Dreamway, one that we druids closed long ago because it leads to the Rift of Aln. To infuse it with energy once again, we will need shards of Nightmare which can be found on satyr lieutenants. Send our champions to hunt and kill these enemies.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Dreamgrove map
- Gathering the Dreamweavers same spot
- The Protectors same spot
- Neltharion's Lair: Essence of Tenacity same spot
- Halls of Valor: Essence of Ferocity same spot
- Darkheart Thicket: Essence of Regrowth same spot
- Eye of Azshara: Essence of Balance same spot
- Weapons of Legend same spot
- The Dreamer Returns same spot
- Dire Growth same spot
- The Fangs of Ashamane same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 42 comments
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Storyline
The Eternal Dream III
Part 1 of 11.
Next: Focusing the Energies
- 1Powering the Portal
- 2Focusing the Energies
- 3Focusing the Energies
- 4Defending the Isles
- 5Enter Nightmare
- 6Defenders of the Dream
- 7The War of the Ancients
- 8Archimonde, The Defiler
- 9The Demi-God's Return
- 10Champion: Remulos
- 11The Emerald Nightmare: The Emerald Nightmare
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Focusing the Energies
In addition to shards of nightmare, we need Blood of Sargeras to reactivate the portal to the Rift of Aln. This rare reagent can be obtained from around the Broken Isles. Rumor has it that emissaries are in search of hardened adventurers, and may offer these in reward.
Quests that require this one
The storyline at a glance
The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.
Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).
Steps of this storyline count toward:
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream II
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.