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Quest

Powering the Portal

A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.

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newsushi+42via Wowhead (opens the original comment in a new tab)

Here's the remainder of the Druid Order Hall Campaign:

Previous quest: Champion: Hamuul Runetotem: Recruit Hamuul Runetotem

Congratulations, Archdruid!

Read all 42 on Wowhead ↗

Quest facts

LevelLevel 45
LocationThe Dreamgrove
CategoryDruid Campaign
Quest ID42049

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42049))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

If Malorne is trapped in the Nightmare, we must try to save him. It may sound like a fool's errand, but we cannot sit by idly. There is an abandoned portal within the Emerald Dreamway, one that we druids closed long ago because it leads to the Rift of Aln. To infuse it with energy once again, we will need shards of Nightmare which can be found on satyr lieutenants. Send our champions to hunt and kill these enemies.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Dreamgrove Quest turn-in no plotted point

Nearby on the The Dreamgrove map

Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Dreamgrove:

  • The Dreamgrove, Val'sharah (Druids Only)Alliance and Horde · about 190 yards north-east
  • The DreamgroveAlliance and Horde · about 490 yards north-east
  • Bradensbrook, Val'sharahAlliance and Horde · about 1,200 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Eternal Dream III

Part 1 of 11.

Next: Focusing the Energies

  1. 1Powering the Portal
  2. 2Focusing the Energies
  3. 3Focusing the Energies
  4. 4Defending the Isles
  5. 5Enter Nightmare
  6. 6Defenders of the Dream
  7. 7The War of the Ancients
  8. 8Archimonde, The Defiler
  9. 9The Demi-God's Return
  10. 10Champion: Remulos
  11. 11The Emerald Nightmare: The Emerald Nightmare

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Focusing the EnergiesLevel 45

    In addition to shards of nightmare, we need Blood of Sargeras to reactivate the portal to the Rift of Aln. This rare reagent can be obtained from around the Broken Isles. Rumor has it that emissaries are in search of hardened adventurers, and may offer these in reward.

Quests that require this one

The storyline at a glance

The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.

Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.