Quest
Focusing the Energies
A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91614))
Requirements
Read from the Blizzard quest API.
Description
In addition to shards of nightmare, we need Blood of Sargeras to reactivate the portal to the Rift of Aln. This rare reagent can be obtained from around the Broken Isles. Rumor has it that emissaries are in search of hardened adventurers, and may offer these in reward.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Dreamgrove map
- A New Beginning same spot
- Another Weapon of Old same spot
- More Weapons of Old same spot
- Weapons of the Ancients same spot
- Nature's Advance same spot
- Talon's Call same spot
- Champion: Naralex same spot
- To The Dreamgrove same spot
- Cleansing the Mother Tree same spot
- Reconvene same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Eternal Dream III
Part 3 of 11.
Previous: Focusing the Energies · Next: Defending the Isles
- 1Powering the Portal
- 2Focusing the Energies
- 3Focusing the Energies
- 4Defending the Isles
- 5Enter Nightmare
- 6Defenders of the Dream
- 7The War of the Ancients
- 8Archimonde, The Defiler
- 9The Demi-God's Return
- 10Champion: Remulos
- 11The Emerald Nightmare: The Emerald Nightmare
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Powering the Portal
If Malorne is trapped in the Nightmare, we must try to save him. It may sound like a fool's errand, but we cannot sit by idly. There is an abandoned portal within the Emerald Dreamway, one that we druids closed long ago because it leads to the Rift of Aln.
After this quest
Taken from the storyline's own step order.
- Defending the Isles
As druids, our charge is to defend nature... and in turn, our home, Azeroth. Conflict breaks out all across the Broken Isles. The Burning Legion pushes forward, and numerous allies call out for our aid. We must focus our efforts on defense, before we can mount an offense against the Nightmare.
The storyline at a glance
The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.
Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).
Steps of this storyline count toward:
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream II
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.