Quest
Champion: Remulos
A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42056))
Requirements
Read from the Blizzard quest API.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Dreamgrove map
- Gathering the Dreamweavers same spot
- The Protectors same spot
- Neltharion's Lair: Essence of Tenacity same spot
- Halls of Valor: Essence of Ferocity same spot
- Darkheart Thicket: Essence of Regrowth same spot
- Eye of Azshara: Essence of Balance same spot
- Weapons of Legend same spot
- The Dreamer Returns same spot
- Dire Growth same spot
- The Fangs of Ashamane same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Eternal Dream III
Part 10 of 11.
Previous: The Demi-God's Return · Next: The Emerald Nightmare: The Emerald Nightmare
- 1Powering the Portal
- 2Focusing the Energies
- 3Focusing the Energies
- 4Defending the Isles
- 5Enter Nightmare
- 6Defenders of the Dream
- 7The War of the Ancients
- 8Archimonde, The Defiler
- 9The Demi-God's Return
- 10Champion: Remulos
- 11The Emerald Nightmare: The Emerald Nightmare
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Demi-God's Return
<Malorne's voice echoes in your mind.> Mortal you may be, but your valor is worthy of the ancient gods. Nature's spirit lives in you - vibrant, wild, and ferocious. I witness in you the essence of nature's spark - the WILL to survive. Our triumph here will be spoken of for ages to come, <name>.
After this quest
Taken from the storyline's own step order.
- The Emerald Nightmare: The Emerald Nightmare
The Lord of Nightmare, Xavius, is still out there. Cenarius is still in grave danger, deep within the Rift of Aln. Summon your greatest allies, <name>. If we are to stare into the face of the Nightmare, we had best be ready.
The storyline at a glance
The Eternal Dream III has 11 steps, from Powering the Portal to The Emerald Nightmare: The Emerald Nightmare.
Maps its steps are placed on (steps per map): The Dreamgrove (7), Malorne's Nightmare (4).
Steps of this storyline count toward:
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream II
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.