You need to click the hook on the other side! Took me a while to figure that out, ha.
Quest
Hooking Over
A World of Warcraft quest in Korthia. Facts and objectives from the current retail game data.
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On the way over to repair the anima conduits, there are yellow dots on the minimap showing where the grapple points are. The grapple points are sort of teal-colored horns sticking up out of the ground. Click the grapple point in the distance, on the island you want to jump to.
Once the objective is complete, the yellow dot markers are gone. On the way back it is possible to choose the "wrong" set of grapple points and go to a more southerly point on the mainland, away from where you turn in the quest. Stick to the grapple points on the northern islands and you'll get back to where you turn in the quest.
If you died on the island while on this quest, there's literally no way of getting back unless you take rez sickness.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63713))
What to do
Description
I've made some solid hookshots and grapple points. Don't worry--if they hold my weight, they'll hold yours! They can get us across the chasm to the next anima conduit. I'll go on ahead and wait for you. No telling what might be lurking over there. The sooner we get the anima conduit working, the sooner we get into the vault and claim the Primus's sigil.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1961 34.9 35.5
Coordinates
- Turn-inKorthia 34.9, 35.5
/way #1961 34.9 35.5 - Objective areaKorthia 20.5, 38.4
/way #1961 20.5 38.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Korthia map
- Hope Ascending about 80 yards
- Finding One's True Purpose about 80 yards
- Carving Out a Path about 370 yards
- The Sundered Staff about 370 yards
- An Infusion of Anima about 370 yards
- Consulting the Experts about 370 yards
- Looting the Looters about 550 yards
- The Last Place You Look about 550 yards
- A Matter of Urgency about 680 yards
- Rescued from Torment about 680 yards
Quests whose map markers the client places closest to this one on Korthia, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Korthia:
- Keeper's Respite
- Progenitor Console
- Ve'nari's Refuge
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Death's Advance +75
The combined might of the Shadowlands covenants, brought forth to breach the Sanctum of Domination.
Reputation group: Shadowlands.
Other quests in Korthia that reward Death's Advance reputation: Vault of Secrets (+75), Vengeance for Korthia (+75), The Knowledge Keepers (+75), Let the Anima Flow (+75), Secrets of the Vault (+75), The Anima Trail (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Last Sigil
Part 9 of 15.
Previous: Lost Records · Next: To the Vault
- 1Vault of Secrets
- 2Vengeance for Korthia
- 3The Knowledge Keepers
- 4Let the Anima Flow
- 5Secrets of the Vault
- 6The Anima Trail
- 7Bone Tools
- 8Lost Records
- 9Hooking Over
- 10To the Vault
- 11Defending the Vault
- 12Keepers of Korthia
- 13Into the Vault
- 14Untangling the Sigil
- 15The Primus Returns
Also part of: Patch Campaign (part 87 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Lost Records
Some of the record keepers fled to this mountain when Korthia was pulled into the Maw. I see no sign of them, but they may have left records behind. Take this beacon. I fashioned it using information from the previous record keepers you rescued.
After this quest
Taken from the storyline's own step order.
- To the Vault
Thanks to the Bonesmith's repairs of both conduits, anima should now be flowing to the vault. That gives us a chance to get inside--assuming we can reach it. Our Maldraxxi allies have wrangled transportation to get us to and from the vault. I suggest we make haste.
The storyline at a glance
The Last Sigil has 15 steps, from Vault of Secrets to The Primus Returns.
Maps its steps are placed on (steps per map): Korthia (14), The Runecarver's Oubliette (1).
Steps of this storyline count toward:
Other storylines on the Korthia map
- They Could Be Anyone
- Patch Intro
- Archivists of Korthia
- Maw Walkers
- What Lies Ahead
- The Unseen Guests
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.