did anyone else find this whole thing tedious and overdone? the need to just wait for draka and thrall to tank the elite while i just spent time burning them down seemed unnecessary to the campaign or questline...
Quest
Gates of the Damned
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Unable to do this in a group. Clicking gates only counts for the person who clicks and all others loose the ability to get the gate.
To complete this quest you need to summon 4 Death Gates.
- [object=368196] location - /way 64.8 64.0 (Entrance)
- [object=368195] location - /way 62.5 51.7
- [object=368401] location - /way 66.9 49.0
- [object=367636] location - /way 67.4 55.6
Gates of the Damned quest video - https://youtu.be/Pj6Krlklhu8?t=69
.[storyline=1233] ====> Chains of Domination#TitleQuest giverZoneCoordinatesLinkX8Fallen Disciple NikolonThe Maw65.6 46.2https://youtu.be/Pj6Krlklhu8?t=882[storyline=1233] full quest chain ====> https://youtu.be/Pj6Krlklhu8
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63613))
What to do
Description
We need to prepare for the assault before we signal Zerekriss. Once it is in place, our allies will use death gates to assault the area. We will need to summon the death gates on this side. Find strategic locations for them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1543 62.9 66.0
Coordinates
- Turn-inThe Maw 62.9, 66.0
/way #1543 62.9 66.0 - Objective areaThe Maw 67.4, 55.6
/way #1543 67.4 55.6 - Objective areaThe Maw 62.5, 51.6
/way #1543 62.5 51.6 - Objective areaThe Maw 67.5, 65.5
/way #1543 67.5 65.5 - Objective areaThe Maw 67.0, 48.9
/way #1543 67.0 48.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Rodent Removal about 200 yards
- Rule 6 Addendum: Save Me At Any Cost about 340 yards
- What They Know about 690 yards
- Acquisition: Stygic Ore about 800 yards
- Loa Rescue about 880 yards
- Rezan, Loa of Kings about 880 yards
- Tracking a Wild God about 910 yards
- Rule 3: Trust is Earned about 930 yards
- Into Torghast about 940 yards
- A Damned Pact about 940 yards
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Keeper's Respite
- Ve'nari's Refuge
- Progenitor Console
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 18 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: The Undying Army +75
Long ago, the Primus established the five houses of Maldraxxus to build the ultimate fighting force. Through might, cleverness, and guile, this unyielding armada is pledged to defend the Shadowlands against all threats.
Reputation group: Shadowlands.
Other quests in Korthia that reward The Undying Army reputation: Weapon in Hand (+75), Clip Their Wings (+75), A Job Done Right (+75), Bending Bars (+150), What Maldraxxus Does Best (+75), Forsworn and Forgotten (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Army of Bone and Steel
Part 2 of 10.
Previous: The Chains of Command · Next: Weapon in Hand
- 1The Chains of Command
- 2Gates of the Damned
- 3Weapon in Hand
- 4Clip Their Wings
- 5A Job Done Right
- 6Bending Bars
- 7What Maldraxxus Does Best
- 8Forsworn and Forgotten
- 9A Traitor's Due
- 10Victory in Our Name
Also part of: Patch Campaign (part 47 of 104), Lorewalking: Thrall (part 6 of 9).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Chains of Command
If we must hold a position so near to the Jailer's lands, we need to provide some assurances. Vyraz and Helya have retreated within the walls of Desmotaeron. They have grown lax in their expected safety, which provides us with an opportunity. We will take them by surprise.
After this quest
Taken from the storyline's own step order.
- Weapon in Hand
A moment, <name>. I threw my axe Dra'gora at Helya during our first encounter in the Maw, and I haven't seen it since. If this is truly where she commands her forces, then perhaps it's held here. I crafted that weapon in Nagrand, and it reminds me of many good days spent beside my family there.
Quests that require this one
The storyline at a glance
An Army of Bone and Steel has 10 steps, from The Chains of Command to Victory in Our Name.
Maps its steps are placed on (steps per map): The Maw (9), Korthia (1).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Intro
- Paths Forward
- Focusing the Eye
- Torghast
- New Rules
- Among the Kyrian
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.