Dude, I have no idea what you dreamed of becoming, but have you looked at the sky recently? We need freaking Light magic wielders. It's Blood Knight life for you.
Quest
How to Train Your Protege
A World of Warcraft quest in Sunstrider Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
No unique dialogue based off your choice, but Kyltus will go train with the appropriate recommendation you give him.
Farstrider: courage
Blood Knight: faith
Magister: die last
You can find Klytus helping you get each recommendation and he will tell you his thoughts on each career path.
Farstriders (courage) - The Farstriders are so graceful, moving through the forests like they're one with them. Their connection to nature, the way they protect our people, it's incredible. I've always admired how they balance strength and subtlety, working silently but never missing a beat.
Blood Knights (faith) - The Blood Knights are fierce, proud, and unwavering in their duty. I admire how they channel the power of the Sunwell to defend Silvermoon, no matter the cost. Their strength and honor inspire me, they truly embody what it means to protect and serve.
Magisters (die last) - The Magisters are incredible -- mastering the arcane and bending magic to their will as if it's second nature. I've always admired their discipline and intellect -- the way they control such immense power without hesitation. If I could even learn a fraction of what they know, I'd consider myself fortunate.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91301))
What to do
Description
I did everything they asked--the trials, the lessons--and they all said I did well... but I still don't know where I truly belong. Each path felt right in its own way, and now my heart feels pulled in three directions. Please... could you help me decide?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2393 33.3 74.1
Objective areaIn-game waypoint: /way #2395 42.6 14.6
Coordinates
- Turn-inSilvermoon City 33.3, 74.1
/way #2393 33.3 74.1 - Objective areaEversong Woods 42.6, 14.6
/way #2395 42.6 14.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Silvermoon City map
- Scoot Along Now about 120 yards
- Unraveling Wards about 120 yards
- What We're Owed about 130 yards
- Final Training: Week 3 of 3 about 130 yards
- Rise of the Haranir about 140 yards
- The Blinding Vale: Lightbloom Roots about 140 yards
- Sporefall: Rotmire about 140 yards
- The War Beyond the Roots about 140 yards
- Sparks of War: Harandar about 150 yards
- Sparks of War: Zul'Aman about 150 yards
Quests whose map markers the client places closest to this one on Silvermoon City, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Silvermoon City:
- Sanctum of Light, Silvermoon City
- The Royal Exchange, Silvermoon City
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 20 on Wowhead.
Other quests on the Silvermoon City map
Storyline
How to Train Your Protegee
Part 6 of 6.
Previous: A Test of the Arcane
- 1Career Counseling
- 2A Path Not Yet Chosen
- 3A Test of the Hunt
- 4A Test of Blood
- 5A Test of the Arcane
- 6How to Train Your Protege
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Test of the Arcane
Ah, you seek a recommendation from a Magister, do you? Very well... but first, you must prove your understanding of the arcane. Go to the nearby crystals we have for training, extract their energy, and channel it into this staff.
Also counted by Sojourner of Eversong Woods
Its criteria name 17 quests; others include:
- Academic Aspirations
- Smuggler Showdown
- The Light Provides
- Debts Paid
- What We're Owed
- First Step Into Parenthood
- Thief at Bark
- Cutting off the Head
The storyline at a glance
How to Train Your Protegee has 6 steps, from Career Counseling to How to Train Your Protege.
Maps its steps are placed on (steps per map): Eversong Woods (5), Silvermoon City (1).
Other storylines on the Silvermoon City map
- Lesser Evil
- Whispers in the Twilight
- Fear and Fel
- Astalor's Temptations
- Advanced Studies
- Scootin' Through Silvermoon
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Sojourner of Eversong Woods: its criteria name 17 quests, this one included.