Skip to content
Advertisement
Quest Log

Knock It Off!

Knock It Off! is a quest for level 50-90. It is step 14 of 17 in the Human Heritage Armor storyline. It rewards 9,500 experience and money.

Description

We're too late, <name>.

Clessington has holed himself up inside the abbey and is spreading the chaotic influence of the amulet all over Northshire!

I don't think most of the people here know the difference between friend and foe, anymore.

This man seems like the type to have a backup plan. Those agents must have a way to get past Clessington's barrier. Take them out and look for anything useful!

Rewards

Money28 gold9 silver
Experience9,500 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Spilledstars+8via Wowhead (opens the original comment in a new tab)

When you get close to them they are shouting various things that make it obvious they are commanding people to riot.


  • Forget fighting in wars you didn't start!

  • Take what should be yours: everything!

  • Why should you have to fight so hard for your coin?

  • Stormwind must fall for its crimes!

  • The whole kingdom is corrupt! It must burn!

There is one near the front in a circle of stones near a tree and very close to the quest givers. [npc=202508]
There is one near the back/north wall of the wolves forested area. [npc=202511]
There is one in the near edge of the woods but approximately across from the barn/stables along the back/north side of the Abbey. [npc=202509]
There is one on the bridge leading to the burning farms. [npc=199003]

1 more comment below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(72449))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Spilledstars+8via Wowhead (opens the original comment in a new tab)

When you get close to them they are shouting various things that make it obvious they are commanding people to riot.


  • Forget fighting in wars you didn't start!

  • Take what should be yours: everything!

  • Why should you have to fight so hard for your coin?

  • Stormwind must fall for its crimes!

  • The whole kingdom is corrupt! It must burn!

There is one near the front in a circle of stones near a tree and very close to the quest givers. [npc=202508]
There is one near the back/north wall of the wolves forested area. [npc=202511]
There is one in the near edge of the woods but approximately across from the barn/stables along the back/north side of the Abbey. [npc=202509]
There is one on the bridge leading to the burning farms. [npc=199003]

3
auryunderground+7via Wowhead (opens the original comment in a new tab)

The NPC dialogue that goes along with this quest:

After players have accepted both What's Their Problem? and Knock It Off!, the following conversation will trigger:


[npc=198988] says: We saw Clessington use the amulet in Moonbrook. Its pull was... like hunger. For chaos and power.

[npc=198984] says: My father will use it to spark an insurrection and bring down his political rivals. He's spoken of this plan for years, but I never thought he would actually go through with it.

Master Mathias Shaw says: Even if we know he was behind it all, could he use the amulet to make us forget? To make us think he was in the right? He must be stopped!

Read all 6 on Wowhead ↗

Advertisement
Rewards in detail
TypeRewardAmount
ExperienceXP9,500
MoneyGold28g 9s
Where it comes from
Turn-in mapNorthshire
Objective areaEcho Ridge Mine
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Northshire Quest turn-in
Echo Ridge Mine Objective area

Nearby on the Northshire map

Quests whose map markers the client places closest to this one on Northshire, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Northshire:

  • Goldshire, ElwynnAlliance · about 460 yards south
  • Stormwind, ElwynnAlliance · about 600 yards west
  • Flamestar Post, Burning SteppesAlliance and Horde · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north-east
  • Objective areaabout 210 yards east
  • Objective areaabout 190 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Human Heritage Armor

Part 14 of 17.

Previous: What's Their Problem? · Next: The Clessington Will

  1. 6Looking for Something Specific
  2. 7The New Clessington Estate
  3. 8Misdeeds in Moonbrook
  4. 9A Hungry Heritage
  5. 10Supply Only the Finest Goons
  6. 11Betrayal of the Brotherhood
  7. 12To Northshire
  8. 13What's Their Problem?
  9. 14Knock It Off!
  10. 15The Clessington Will
  11. 16Will to Survive
  12. 17Go with Honor, Friend

Showing steps 6 to 17 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • What's Their Problem?Level 50-90

    Good to see you again, recruit. Wish it were in better circumstances. Whatever this "influence" is, anybody with half a grudge now thinks it's worth spilling blood over! Not to mention all the Defias bandits! And the hired thugs!

After this quest

Taken from the storyline's own step order.

  • The Clessington WillLevel 50-90

    I'm no great mage like my father, but I do know a few of his tricks. I saw those signets you got off the enforcers. My father's private chambers were locked by a similar magical trinket, which can be broken apart into pieces. Let me put those signets back together into an arcane key.

Other storylines on the Northshire map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database
Downloads