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Quest

What's Their Problem?

A World of Warcraft quest in Northshire. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
auryunderground+6via Wowhead (opens the original comment in a new tab)

The NPC dialogue that goes along with this quest:

Spoiler
After players have accepted both What's Their Problem? and Knock It Off!, the following conversation will trigger:

[npc=198988]says: We saw Clessington use the amulet in Moonbrook. Its pull was... like hunger. For chaos and power.

[npc=198984] says: My father will use it to spark an insurrection and bring down his political rivals. He's spoken of this plan for years, but I never thought he would actually go through with it.

Master Mathias Shaw says: Even if we know he was behind it all, could he use the amulet to make us forget? To make us think he was in the right? He must be stopped!

As the player fights those in Northshire who have become aggressive, some of them seem to snap out of it, making statements that indicate they were practically in a trance.

Confused Acolyte says: I need to go lay down...

Confused Acolyte says: I'm sorry, I don't know what came over me!

Confused Recruit says: Why am I so angry? I just need to go cool off...

Defias Bandit says: What was I... angry about?
Defias Bandit says: No more... there are other ways to fight for change. Not this.

Confused Recruit says: I don't like the look you're giving me!
Confused Recruit says: Ugh... what was I thinking?

Confused Commoner says: Who are you? Get out of my face!
Confused Commoner says: Wait... This isn't what I wanted...

Not all of those who have turned aggressive are able to be saved. Some of them appear as if they're trying to shake out of it, but just can't quite overcome the emotions that the amulet is causing them. It seems that members of the Defias are the ones that have the most trouble with breaking free from the amulet's hold.

Defias Bandit says: My head...
Defias Bandit says: It doesn't matter! Let it all burn!

Defias Mage says: Ugh... what...?
Defias Mage says: My anger is my own! I'll take everything you have!

Defias Bandit says: What was I... angry about?
Defias Bandit says: I'll tear this whole kingdom down with me!

Interestingly, there is one Defias member that seems fully aware of his actions, and relents not due to a sudden change-of-heart, but something closer to cowardice.

Duncon Ratsbon yells: The Defias answer to me now!

Duncon Ratsbon yells: Bah! The Defias needs their new leader! I will not fall here!

3
Bursi+5via Wowhead (opens the original comment in a new tab)

This is the questline for the [race=1] Heritage armor.
For this questline you must have a human at level 50+ who is exalted with Stormwind.
The first quest popped up after login (but just in the quest tracker, no quest window) and wants us to meet [npc=198884] in Stormwind. If you didn't get the quest, try to find it at the Stormwind Embassy in the northwest.


  1. An Urgent Matter - meet [npc=198884] behind the castle in Stormwind

  2. An Unlikely Informant - meet him again in the basement of the inn in Goldshire, Elwynn Forest

  3. A Window to the Past - talk to him (cinematic)

  4. Rotten Old Memories - travel to Morgan's Vigil in the Burning Steppes and talk to [npc=9563]. Find 4 pieces of journals at /way 62.26 63.95 Cave entrance

  5. Looking for Something Specific - return to Goldshire

  6. The New Clessington Estate - travel to the west of Duskwood /way 10.03 55.43 entrance, upstairs and talk to [npc=199536]. Leave the building and talk to her

  7. Misdeeds in Moonbrook - travel to Westfall

  8. A Hungry Heritage - enter /way 42.52 71.58 and go to the marked area. Open your big map to make it easier
    Supply Only the Finest Goons- kill 16 enemies

  9. Betrayal of the Brotherhood - escape from the underground (north). Use extra button [spell=397607] to make it faster

  10. To Northshire - travel to Northshire (in the north of Goldshire)

  11. Knock It Off! - kill and loot the 4 marked enemies
    What's Their Problem? - kill enemies to fill the bar

  12. The Clessington Will - enter the Abbey and click the barrier. Click extra button Will to Survive, kill the enemies and defeat [npc=199006]

  13. Will to Survive - pick up [item=204214] and give it to Master Mathias Shaw. Click extra button Will to Survive. Kill [npc=199008]

  14. Go with Honor, Friend - return to Stormwind at the main entrance. Talk to [npc=198884] and go to [npc=65153]. Click extra button [spell=398747] while standing in the light
    - turn in, get your [spell=399752] and the title [title=760]

Questline took about 25 minutes with level 61, incl. cinematics and flights.

Lionguard red [outfit=460885]
Lionguard golden [outfit=460884]
Lionguard blue [outfit=460883]

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 50-90
LocationNorthshire
CategoryHeritage
Quest ID72446

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(72446))

Requirements

RaceHuman

Read from the Blizzard quest API.

Description

Good to see you again, recruit. Wish it were in better circumstances. Whatever this "influence" is, anybody with half a grudge now thinks it's worth spilling blood over! Not to mention all the Defias bandits! And the hired thugs! At this rate, more soldiers from Stormwind will only create more confusion. From what I've seen, you can knock the sense back into most of these people. If they keep fighting you after their eyes have cleared... do what you must. They have made their choice.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Northshire Quest turn-in no plotted point

Nearby on the Northshire map

Quests whose map markers the client places closest to this one on Northshire, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Northshire:

  • Goldshire, ElwynnAlliance · about 470 yards south
  • Stormwind, ElwynnAlliance · about 600 yards west
  • Flamestar Post, Burning SteppesAlliance and Horde · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Human Heritage Armor

Part 13 of 17.

Previous: To Northshire · Next: Knock It Off!

  1. 6Looking for Something Specific
  2. 7The New Clessington Estate
  3. 8Misdeeds in Moonbrook
  4. 9A Hungry Heritage
  5. 10Supply Only the Finest Goons
  6. 11Betrayal of the Brotherhood
  7. 12To Northshire
  8. 13What's Their Problem?
  9. 14Knock It Off!
  10. 15The Clessington Will
  11. 16Will to Survive
  12. 17Go with Honor, Friend

Showing steps 6 to 17 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To NorthshireLevel 50-90

    Vanessa's care for her people deserves better than a brotherhood of bandits. I am glad to see them part ways. And as spymaster, I'm in no small part relieved. Now, Northshire. Peasants can become heroes, there. Perhaps your own journey began in that abbey?

After this quest

Taken from the storyline's own step order.

  • Knock It Off!Level 50-90

    We're too late, <name>. Clessington has holed himself up inside the abbey and is spreading the chaotic influence of the amulet all over Northshire! I don't think most of the people here know the difference between friend and foe, anymore. This man seems like the type to have a backup plan.

Other storylines on the Northshire map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.