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Quest Log

Kulett the Ornery

Kulett the Ornery is a quest for level 50, added in Battle for Azeroth. Completing it counts toward 1 achievement.

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Quest Objectives

  • Defeat a target in Tiragarde Sound
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Aerynsun8449+14via Wowhead (opens the original comment in a new tab)

I've said it before, I'll say it again, Blizzard programmers do NOT think things all the way through. That spinning attack he does can kick you out of the "fight zone" and he becomes immune as he runs back to his sleeping spot. Ok, if *I* pull him too far, run away whatever, yes, he should lose interest and go back. BUT if he's pushing me back, why the heck does he lose interest and leave the fight? I'm not even upset they put him in the middle of a bunch of mobs that will aggro on you when he pushes you into them. Oh well. But he should NOT be able to end the darn fight. Especially when I'm at 100% health and he's at 20% health! That's just cowardice. He's NOT that tough, beyond the spinning kick that's hard to avoid. He only has 74k health (at my 111 level anyway). Very do-able solo. Might be why I got him down to 20% health to my 100% health before he chickened out and ran home to mommy.

Yeah, I'm rambling, and upset. He did this three times in a row to me. Roughly the same scenario, him low health, me full health (Discipline Priest) and he turns, tucks tail and runs. Coward!

On a serious note, I think this guy is solo able, but, because of this "bug (for lack of a better term for the issue) have at least two people, on either side of him so that he can't push you both out of the fight area.

Good luck.

Edit: The sad thing is, the loot off of these "rare" mobs isn't anything to write home about in the first place. So, to go through this kind of aggravation... All I'm saying is he should be giving a LOT more gold and war resources or azerite or whatever than he is.

Read all 8 on Wowhead ↗

Where it comes from
Objective areaTiragarde Sound1 mapped point
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Objective area 1 mapped point
Tiragarde Sound map showing where to go for Kulett the OrneryObjective area

In-game waypoint: /way #895 47.8 22.2

Coordinates

  • Objective areaTiragarde Sound 47.8, 22.2/way #895 47.8 22.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Tiragarde Sound:

  • Roughneck Camp, Tiragarde SoundAlliance · about 400 yards west
  • Norwington Estate, Tiragarde SoundAlliance · about 500 yards south-east
  • Anglepoint Wharf, Tiragarde SoundAlliance · about 600 yards south-west
  • Waning Glacier, Tiragarde SoundHorde · about 630 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Build history

First seen in build 12.0.7.68887 (Midnight patch 12.0.7, the oldest build in our datamine).

Quest Line

Where this quest fits

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.

Defeating Kulett the Ornery, this quest’s target, counts toward this achievement.

Related
Database
Downloads