Skip to content

Quest

Machines of War and Azerite

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Bursi+4via Wowhead (opens the original comment in a new tab)

Our War Continues started at [npc=135691] on the horde ship in Zuldazar after patch 8.1 was live. I've completed Ready for War before, maybe this matters.


  1. Our War Continues - speak with [npc=149269], near to you

  2. Azerite Denied - travel to the north of Tiragarde Sound and meet [npc=145422]

  3. The Fury of the Horde - speak with him and follow the orcs down the way to meet him again

  4. Cleaning Out the Estate - kill enemies to fill the bar
    Machines of War and Azerite - collect bombs and guns

  5. With Honor - speak to Rexxar, attack the tank and kill [npc=145922]

  6. The Hunt Never Ends - go to the marked area

  7. Ride Out to Meet Them - fly the [npc=146500], use the vehicle bar to kill enemies

  8. The Day is Won - return to your ship
    probably 7k/21k reputation needed to continue

Spoiler

  1. A Mech for a Goblin - travel to south-west of Zuldazar and meet [npc=145751]

  2. It Belongs in My Mech! - use [item=166309] on [npc=146711] at the marked area. Don't have to kill them before
    Avoiding Lawsuits 101 - speak to [npc=146725]s

  3. The Right Mech for the Job - click the G.M.O.D robot, it transports you. Use vehicle bar to kill enemies. Click [spell=283388] when the quest wants you to do

  4. Necessary Precautions - speak to [npc=145816]

  5. Test Case #1; Mech vs. Mekkatorque - enter [npc=145816] again. Click [spell=283890]

  6. Insurance Policy - click [npc=146074] 3x

  7. Insurance Renewal - open cages to save the named goblins
    Killing on the Side - kill 15 enemies. They also drop [item=164987]
    Mekkatorque's Battle Plans - collect the book at 59 61.8 inside the tent

  8. Mech versus Airship - enter [npc=148507], use [spell=284398] to destroy the ship. Speak to [npc=146561] and fight against [npc=146589] (only 51% needed)

  9. A Goblin's Definition of Success - return to your ship
    probably 14k/21k reputation needed to continue



Questline part 1 & 2 took ca. 45 min

Spoiler
  1. 16.10
  2. Breaking Out Ashvane - meet [npc=147088]

  3. Face Your Enemy - use [item=165702] at named NPCs
    Be More Uniform - collect items from mobs
    A Brilliant Distraction - pick up azerite from the ground

  4. Catching a Ride - go to [npc=147135]

  5. Through the Front Door - use the dialogue option start the scenario
    s1: speak to [npc=147205] and watch the roleplay
    s2: click [npc=147893] and send them away. Pick up [item=165734] from the table
    s3: open the prison and free [npc=147209]
    s4: open further cell doors to free the [npc=147349]s
    s5: place bombs (nothern door leads downstairs at /way 49.06 36.04) at areas that are marked with yellow dots ([npc=147278]), watch your world map, and leave the sewer
    s6: kill [npc=147205]
    s7: follow the NPC to the ship (cinematic)
    - return to [npc=135691]



Questline part 3 took ca. 15 min

That is every comment on this page.

Quest facts

LevelLevel 50
CategoryHorde War Campaign
Quest ID53880

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53880))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

The Norwington Estate... I remember taking walks here with my wife and children. Sorry, this isn't the time for remembering an old life. The Alliance have Azerite bombs and rifles scattered throughout the estate. I believe our goal is to recover them. If only the Alliance hadn't chosen to use the estate as a testing ground... this was meant to be a place of peace.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 16 mapped points
Tiragarde Sound map showing where to go for Machines of War and AzeriteTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #895 50.3 25.4

Coordinates

  • Turn-inTiragarde Sound 50.3, 25.4/way #895 50.3 25.4
  • Objective area (centre of the marked area)Tiragarde Sound 50.6, 26.2/way #895 50.6 26.2
  • Objective area (centre of the marked area)Tiragarde Sound 51.0, 27.5/way #895 51.0 27.5
  • Objective areaTiragarde Sound 48.9, 25.2/way #895 48.9 25.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Mudfisher Cove, DrustvarHorde · about 650 yards south-west
  • Waning Glacier, Tiragarde SoundHorde · about 860 yards north-west
  • Wolf's Den, Tiragarde SoundHorde · about 1,100 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards south-east
  • Objective areaabout 120 yards south-east
  • Objective areaabout 100 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP

Storyline

Norwington Assault

Part 5 of 10.

The Alliance and Kul Tirans have gathered their Azerite weapons in the Norwington estate. Stealing these weapons will help turn the tide of the war.

Previous: Cleaning Out the Estate · Next: The Hunt Never Ends

  1. 1Our War Continues
  2. 2Azerite Denied
  3. 3The Fury of the Horde
  4. 4Cleaning Out the Estate
  5. 5Machines of War and Azerite
  6. 7The Hunt Never Ends
  7. 8With Honor
  8. 9Ride Out to Meet Them
  9. 10The Day is Won

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Cleaning Out the EstateLevel 50

    We must keep moving forward. Our goal is to weaken the Alliance, destroy their weapons, and steal their Azerite. The three of us will carve a path of destruction through our enemies. Let us go!

After this quest

Taken from the storyline's own step order.

  • The Hunt Never EndsLevel 50

    We have our victory, but we must move quickly to take the remaining Azerite from the estate. Our forces should already be moving the Azerite from the manor into our gyrocopter support. Let us move and ensure we get every ounce of Azerite away from the Alliance.

The storyline at a glance

Norwington Assault has 10 steps, from Our War Continues to The Day is Won.

Maps its steps are placed on (steps per map): Tiragarde Sound (8), Zuldazar (2).

Steps of this storyline count toward:

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.