Skip to content

Quest

Limbo

A World of Warcraft quest in Bastion. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Gadoink4+93via Wowhead (opens the original comment in a new tab)

Battered Farmer (Human) - Pass to Shadowlands
Battlescarred Grunt (Orc) - Pass to Shadowlands
Brave Companion (Corgi) - Pass to Shadowlands
Briny Brawler (Kul Tiran) - Pass to Shadowlands
Distraught Child (Draenei) - Pass to Shadowlands
Prancing Protector (Dryad) - Pass to Shadowlands
Smoldering Sapper (Goblin) - Pass to Shadowlands
Unyielding Sentinel (Night Elf) - Pass to Shadowlands

Ancient Naaru (Naaru) - Return to Life
Desiccated Lich (Lich) - Return to Life
Fallen Knight (Death Knight) - Return to Life
Mantid Warrior (Mantid) - Return to Life
Molten Champion (Flamewaker) - Return to Life
Valiant Sentry (Human) - Return to Life
Vile Fatedancer (Shivarra) - Return to Life

2
Jacobstx+59via Wowhead (opens the original comment in a new tab)

I like this World Quest - it shows just how alien the Kyrian is to us as mortals, and why it is so important that they forget their mortal biases before ascending..


  • A child dying of a sickness? The Kyrian even admit that returning a child is a natural response, but they have to look at the greater picture: If children can't die, imagine all the trouble they'd cause, entering their adult years with a sense of immortality. Not to mention that once it gets discovered that the children can't die, child soldiers start to sound like a prospect for any evil overlord; sure, they can't stand up to their adult counterparts one on one, but they don't have to - they're immortal, and children are easily manipulated.


    • (As an aside, this also means the only reason we can't kill children in game is due to real-life censorship to maintain the game's 'T' rating)



  • A commander dying to foolishness while battling a necromancer's forces, a necromancer who was specifically disrupting the balance of life and death? Back to the world of the living with you; the Kyrian's sacred duty is to ensure the balance between life and death, and the commander is in a prime position to see it restored, effectively acting as their proxy.


    • It also gives a reason for why we keep coming back ourselves: We have died over and over, yet fighting the good fight, and having more in you to keep on fighting, seems to earn a pass from the Kyrian. Without knowing it, we've been aiding the Shadowlands every single time we were told "it is not yet your time" and accepted that. Arthas, Deathwing, Garrosh, The Legion - all would see the natural balance disrupted, and the Kyrian saw that we weren't ready to give up each time we died.




  • A farmer who was ambushed by bandits, worried about his family, or an orc who fell in battle protecting others? If everyone who were worried about their loved ones were allowed back, we end back with the whole 'having something to protect being a surefire way to immortality'.


    • The orc in particular also brings a second angle into it: Orcs are a warrior culture, their battlecry is literally 'victory or death'. One wonders if they'd be happy with being given a second chance after having earned an honorable death.




  • A Lich who has gotten killed too many times for them to stomach, yet their phylactery is still intact? Tough #$%^, the Kyrian can't allow emotion to influence their judgement and your soul isn't able to move on. Get rid of that phylactery, then we'll talk.


    • Speaking of emotion - one of the souls is a Kal'dorei who died in the burning of Teldrassil. It was her time, yet the Arbiter was broken at this point, meaning the only eternity waiting for her was The Maw - and yet the Kyrian carried her to Oribos regardless. Two interpretations of that


      1. The Kyrian know the Arbiter is broken, and don't care, continuing their work simply because it's their duty, a duty they have been trained to perform for eons

      2. The Kyrian know the Arbiter is broken, but leaving souls ready to pass on on living worlds would be worse for the cosmic order than sending them to the maw




  • Something from another plane of existence aside from the living world? Not the Kyrian's charge, they don't go to the Shadowlands.


    • One outlier is the creatures bound to the Emerald Dream, who go to Ardenweald - and it seems this connection overrules everything else in the Arbiter's judgement: Wild gods, nature spirits, etc - If you were somehow tied to the cosmic force of life, you go to Ardenweald before heading right back to the Emerald Dream.



  • A Death Knight, bound to the servitude of the Lich King? In the same vein as the Lich above, the soul is already spoken for and can't pass on, no matter how much it would want to.


  • A human, hearing the call of the Val'kyr and begging for the Kyrian to take them to their final rest? This one surprised me the most - we already know that the Kyrian don't let emotions affect their judgement, but it also seems they have some kind of respect for the Val'kyr - quote: "Even if they are not our true kin, their call must be honored"


    • One can surmise this counts for any Val'kyr, whether Odyn, Helya, Lich King, or Sylvanas aligned - the soul in question is a human who supposedly went on to be forcefully raised into undeath, once again centering the Kyrian not as 'good' or 'evil', but maintainers of a balance beyond mortality.

    • The Kyrian also don't seem to view undead as any different from the living. An undead being is not a 'trapped soul' so much as it is just another being that hasn't truly died yet. Considering they work with souls this does makes sense; A soul is a soul regardless of whether the body was living or undead and, quote: "Even the undead cannot escape death forever."


      • That last line does a little to give reason to the actions of Sylvanas. She's undead, yet wants to stay out of the Maw's torments forever. Undeath is no guarentee of that, she can still die - so the one way she could ensure that she never experienced the Maw's torments.. was to go to the Maw and work with its tormentors to break the whole connection between life and death - If she didn't, then when she died, the Kyrian would ferry her to Oribos like any other




  • A dog? There's been some theological debate in our real world whether or not animals possess souls - and if they do, whether or not they go the same place as human souls upon their death (Because most religions speak only on salvation/redemption/afterlife/the beyond/etc of Man) - and thus whether or not they will reunite with their owners eventually. Warcraft's take? Yes. Pets have souls, and yes, there's an afterlife waiting for them.


    • The existence of Sinrunner Blanchy, however, proves that animals are not excempt from any of the 4 seen afterlives. Therefore it is no guarentee that a pet and their owner will see each other in the afterlives assigned to them - although given the Arbiter's infinite wisdom in judging souls, it's highly likely she at least considers 'Pet owner' as part of her judgement.


3
Lilyoptra+36via Wowhead (opens the original comment in a new tab)

They always go in the same order within the group and the same 3 are always grouped together. Find yours below (in bold) and you have your group/order/response for the day:

Ancient Naaru . . . . . . . Life
Battlescarred Grunt . . . SL
Brave Companion . . . . . SL

Distraught Child. . . . . . SL
Mantid Warrior . . . . . . . Life
Battered Farmer . . . . . . SL

Fallen Knight. . . . . . . . . Life
Molten Champion . . . . . Life
Dessicated Lich . . . . . . . Life

Prancing Protector . . . . SL
Briny Brawler . . . . . . . . . SL
Unyielding Sentinel . . . . SL

Smoldering Sapper . . . . SL
Valiant Sentry . . . . . . . . . Life
Vile Fatedancer . . . . . . . . Life

Read all 36 on Wowhead ↗

Advertisement

Quest facts

LevelLevel 60
LocationBastion
SideBoth
SharableNo
Added inShadowlands
Quest ID62280

The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(62280))

Requirements

Quest typeWorld Quest

Read from the quest filters in the current retail client build.

Objectives

  • First soul assessed
  • Second soul assessed
  • Third soul assessed

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bastion Objective area 1 mapped point
Bastion map showing where to go for LimboObjective area

In-game waypoint: /way #1533 66.4 47.7

Coordinates

  • Objective areaBastion 66.4, 47.7/way #1533 66.4 47.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bastion map

Quests whose map markers the client places closest to this one on Bastion, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Bastion:

  • Temple of Humility, BastionAlliance and Horde · at the same spot
  • Seat of Eternal Hymns, BastionAlliance and Horde · about 920 yards north-west
  • Hero's Rest, BastionAlliance and Horde · about 980 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Community notes from Wowhead · 36 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 36 on Wowhead.

Where this quest fits

Other storylines on the Bastion map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.