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Quest

Limits of Physical Exhaustion

A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Snikmord+9via Wowhead (opens the original comment in a new tab)

The quest chains on Bloodmyst Isle may seem endless as there are a ton of them, and I must admit that when reaching this point I felt very much like the title of the quest says. Hang in there - you'll soon be leaving the isle! ;-)

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9746

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9746))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBloodmyst Isle, step 18 of 38
Rewards4,100 XP

Description

Victory is close at hand, {name}. With the discovery of the sun gate, it won't be long until their supply lines are completely closed off. Now is the time to strike at their numbers. To the west you will find numerous Sunhawk camps. The Sunhawk pyromancers and defenders occupy the vast majority of the area. Find them, kill them and return to me.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bloodmyst Isle Quest turn-in 12 mapped points
Bloodmyst Isle map showing where to go for Limits of Physical ExhaustionTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #106 55.5 55.4

Coordinates

  • Turn-inBloodmyst Isle 55.5, 55.4/way #106 55.5 55.4
  • Objective area (centre of the marked area)Bloodmyst Isle 23.6, 56.8/way #106 23.6 56.8
  • Objective area (centre of the marked area)Bloodmyst Isle 24.4, 52.8/way #106 24.4 52.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bloodmyst Isle map

Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:

  • Blood Watch, Bloodmyst IsleAlliance · about 70 yards north-east
  • The ExodarAlliance · about 1,900 yards south
  • Azure Watch, Azuremyst IsleAlliance · about 2,300 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 1,000 yards west
  • Objective areaabout 1,100 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP
ReputationExodar +250

Reward details

Reputation: Exodar +250

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Bloodmyst Isle

Part 18 of 38.

Previous: Don't Drink the Water · Next: Vindicator's Rest

  1. 13Searching for Galaen
  2. 14Galaen's Fate
  3. 15Galaen's Journal - The Fate of Vindicator Saruan
  4. 16Matis the Cruel
  5. 17Don't Drink the Water
  6. 18Limits of Physical Exhaustion
  7. 19Vindicator's Rest
  8. 20Clearing the Way
  9. 21Oh, the Tangled Webs They Weave
  10. 22Fouled Water Spirits
  11. 23Cutting a Path
  12. 24Critters of the Void

Showing steps 13 to 24 of 38.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Don't Drink the WaterBloodmyst Isle · Level 1-30

    Our shaman claim that the elements of water have become greatly agitated by the pollution of the water source. We know that the Exodar's power core is lodged into the mountain to the west. It must be leaking volatile fluids into the water supply! I need you to get me more information.

After this quest

Taken from the storyline's own step order.

  • Vindicator's RestBloodmyst Isle · Level 1-30

    I would not ask you to single-handedly bear the burden of destroying the Vector Coil and slaying Sironas, <name>; however, I believe that you can be of some help in clearing the way for others that might take on such a dangerous assignment.

The storyline at a glance

Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.

Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).

Steps of this storyline count toward:

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.