Live servers! Fly to Lor'Danel and talk to the Flightmaster to fly to Rut'theran Village or Darnassus.
Quest
Long Away
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Malfurion tells me to regroup in Darnassus. And that's it - the quest doesn't say how should I get there. There should be a yellow question mark somewhere saying what should I do, for instance taking flight path or anything else.
I went to the nearest flight master but Darnassus was unreachable. (What if someone doesn't have flight paths unlocked?)
I used the Darnassus portal since I am a mage... And it brought me to Lor'danels beach. Lordenals flight master didn't have any option to fly to Darnassus.
I was stuck. I read on the forums that I should talk to Zidormi and change the zone to the past one. But why? The past one is pre-Cataclysm era. The Darnassus downfall is either yet to come or it is happening right now, so why would I have to go back in time?
I went to Zidormi and she had an option "what the world was like before the burning of Teldrassil".
But hey, it's unlogical. I got teleported to Astranaar/Darkshore and haven't heard about the burning of Teldrassil yet, so why the NPC gives me that option? It should be available after I have the storyline finished, not in the halfway of it. It makes no sense. This is like going from point C (teldrassil's already been burned) to point A (teldrassil is alive) and then going to point B (seeing how teldrassil gets burned) instead of going from A to B to C. It should be the other way round.
Blizzard should either change the Astranaar/Darkshore zones into the past one for a default so the chronology is right OR should make a scenario of Teldrassil's quests and marking it a "vision of what has happened BEFORE we came here to Astranaar/Darkshore".
Otherwise it makes no sense - I come to "fallen" Darkshore, see the Teldrassil burned on the screen but they tell me to regroup in Darnassus like it wasn't burning on my screen LOL.
EDIT: Actually they have fixed all of those problems and released a good, chronorogical storyline for the live version of the game :)
Do I have to do this questline on all 14 of my 110 alliance alts? :) It could take a while. Does the complete questline need to be done for anyone starting BfA or is it just for the mount which means just one toon needs to do it?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52197))
Requirements
Read from the Blizzard quest API.
Description
For every foe we slay, two more take their place. We are too few in number to stand toe to toe. We must fall back, {name}. Strategy can yet overcome numbers. We will regroup at Darnassus. I will send for Delaryn.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inDarnassus 40.0, 50.4
/way #89 40.0 50.4 - Objective areaDarkshore 42.3, 66.8
/way #62 42.3 66.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darnassus map
- Darnassus Attacked? about 180 yards
- Tracking the Thieves about 690 yards
Quests whose map markers the client places closest to this one on Darnassus, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darnassus:
- Darnassus, Teldrassil
- Dolanaar, Teldrassil
- Rut'theran Village, Teldrassil
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 20 on Wowhead.
Reward details
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Warchief's Command
Part 17 of 25.
Previous: "Rock" The World · Next: A Looming Threat
- 12The Wake of Something New
- 13Azerite Denial
- 14No Horde Allowed
- 15Malfurion Returns
- 16"Rock" The World
- 17Long Away
- 18A Looming Threat
- 19A Threat from the North
- 20Rescue Effort
- 21Defending Lor'danel
- 22Action This Day
- 23The Guidance of Our Shan'do
Showing steps 12 to 23 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- "Rock" The World
We do not fight alone, <name>. This day, the ancients will bear you in their branches. Hold back nothing in your defense of our forests!
After this quest
Taken from the storyline's own step order.
- A Looming Threat
If we hope to push the Horde out of our lands, we must call upon all the strength our people have to offer. Go, seek out the druids, the priestesses, our sentinels! Make the call to arms, and watch as the kaldorei rise to action. Only together can we hope to end the stalemate at the Wildbend River.
The storyline at a glance
The Warchief's Command has 25 steps, from A Short-Lived Peace to From the Ashes....
Maps its steps are placed on (steps per map): Darkshore (15), Stormwind City (3), Ashenvale (3), Darnassus (3).
Other storylines on the Darnassus map
- Dominance Offensive
- Operation Shieldwall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

