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Quest

Long Away

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Lisq33+5via Wowhead (opens the original comment in a new tab)

Malfurion tells me to regroup in Darnassus. And that's it - the quest doesn't say how should I get there. There should be a yellow question mark somewhere saying what should I do, for instance taking flight path or anything else.

I went to the nearest flight master but Darnassus was unreachable. (What if someone doesn't have flight paths unlocked?)

I used the Darnassus portal since I am a mage... And it brought me to Lor'danels beach. Lordenals flight master didn't have any option to fly to Darnassus.

I was stuck. I read on the forums that I should talk to Zidormi and change the zone to the past one. But why? The past one is pre-Cataclysm era. The Darnassus downfall is either yet to come or it is happening right now, so why would I have to go back in time?

I went to Zidormi and she had an option "what the world was like before the burning of Teldrassil".

But hey, it's unlogical. I got teleported to Astranaar/Darkshore and haven't heard about the burning of Teldrassil yet, so why the NPC gives me that option? It should be available after I have the storyline finished, not in the halfway of it. It makes no sense. This is like going from point C (teldrassil's already been burned) to point A (teldrassil is alive) and then going to point B (seeing how teldrassil gets burned) instead of going from A to B to C. It should be the other way round.

Blizzard should either change the Astranaar/Darkshore zones into the past one for a default so the chronology is right OR should make a scenario of Teldrassil's quests and marking it a "vision of what has happened BEFORE we came here to Astranaar/Darkshore".

Otherwise it makes no sense - I come to "fallen" Darkshore, see the Teldrassil burned on the screen but they tell me to regroup in Darnassus like it wasn't burning on my screen LOL.

EDIT: Actually they have fixed all of those problems and released a good, chronorogical storyline for the live version of the game :)

3
JohnPombrio+5via Wowhead (opens the original comment in a new tab)

Do I have to do this questline on all 14 of my 110 alliance alts? :) It could take a while. Does the complete questline need to be done for anyone starting BfA or is it just for the mount which means just one toon needs to do it?

Read all 20 on Wowhead ↗

Quest facts

LevelLevel 10
CategoryThe Warchief's Agenda
Quest ID52197

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52197))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

For every foe we slay, two more take their place. We are too few in number to stand toe to toe. We must fall back, {name}. Strategy can yet overcome numbers. We will regroup at Darnassus. I will send for Delaryn.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darnassus Quest turn-in 1 mapped point
Darnassus map showing where to go for Long AwayTurn-in

In-game waypoint: /way #89 40.0 50.4

Darkshore Objective area 1 mapped point
Darkshore map showing where to go for Long AwayObjective area

In-game waypoint: /way #62 42.3 66.8

Coordinates

  • Turn-inDarnassus 40.0, 50.4/way #89 40.0 50.4
  • Objective areaDarkshore 42.3, 66.8/way #62 42.3 66.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Darnassus map

Quests whose map markers the client places closest to this one on Darnassus, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Darnassus:

  • Darnassus, TeldrassilAlliance · about 60 yards north-west
  • Dolanaar, TeldrassilAlliance · about 1,600 yards east
  • Rut'theran Village, TeldrassilAlliance · about 2,200 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 5,100 yards south-east (on the Darkshore map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 silver
Experience700 XP
ReputationAlliance +75

Reward details

Reputation: Alliance +75

Reputation group: Classic.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Warchief's Command

Part 17 of 25.

Previous: "Rock" The World · Next: A Looming Threat

  1. 12The Wake of Something New
  2. 13Azerite Denial
  3. 14No Horde Allowed
  4. 15Malfurion Returns
  5. 16"Rock" The World
  6. 17Long Away
  7. 18A Looming Threat
  8. 19A Threat from the North
  9. 20Rescue Effort
  10. 21Defending Lor'danel
  11. 22Action This Day
  12. 23The Guidance of Our Shan'do

Showing steps 12 to 23 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • "Rock" The WorldLevel 10

    We do not fight alone, <name>. This day, the ancients will bear you in their branches. Hold back nothing in your defense of our forests!

After this quest

Taken from the storyline's own step order.

  • A Looming ThreatLevel 10

    If we hope to push the Horde out of our lands, we must call upon all the strength our people have to offer. Go, seek out the druids, the priestesses, our sentinels! Make the call to arms, and watch as the kaldorei rise to action. Only together can we hope to end the stalemate at the Wildbend River.

The storyline at a glance

The Warchief's Command has 25 steps, from A Short-Lived Peace to From the Ashes....

Maps its steps are placed on (steps per map): Darkshore (15), Stormwind City (3), Ashenvale (3), Darnassus (3).

Other storylines on the Darnassus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.